And here’s the rest of stuff I’ve played this week:
Medal of Honor (Xbox 360, Multiplayer Beta) – The most ‘beta’ version of any (released) beta I’ve played, so much so that I was surprised that EA had thought to release it in this condition.
The controls and movement were pretty standard (read: a lot like COD:MW2) but shooting however felt a bit inaccurate and unresponsive. Most of my (many) deaths went as follows: 1) walk/run around the map, 2) see a momentary flash of red from the damage indicator, 3) see your player character on the floor, dead.
Every single time I got killed, there was an obvious freeze between catching the first bullet (seeing the damage indicator) and then suddenly being on the floor; it almost felt like the game lagged every time I died. And it did happen every single time. It made for a very uncomfortable, awkward experience.
On the plus side, it looked quite nice (after one respawn, my gun texture decided to not appear, leaving a bright, white gun taking up space on the screen). Hopefully the Beta version will get an update before the game releases, otherwise it could be rather damaging to sales.
Lucidity (XBLA, Demo) – A nice little puzzle game from the LucasArts team that did the Monkey Island 1 update. You steer little Sofi on her ceaseless march through a beautiful dreamscape, utilising various puzzle pieces (abilities) to navigate over, under and round danger.
It looks lovely, the animations are beautiful and there seems to be plenty of challenge and replay value, but I found the controls to be quite fiddly considering there are so few buttons and the way of holding and selecting new puzzle pieces left me feeling a little confused. One for a rainy day and excess MS points perhaps?
Lazy Raiders (XBLA, Demo) – A puzzle game where you rotate the world to move the eponymous lazy tomb raider, Dr. Diggabone, around the map. Rotating the map is fast and responsive, perhaps a little too responsive actually as I found myself getting a little dizzy and disoriented during some of the more frantic moments.
Axel & Pixel (XBLA, Demo) – I’ve played Samorost (which apparently is completely unrelated to A&P, I was surprised to learn) and while this idea worked fine as a little interactive curio on the web, I really couldn’t get into this offering on XBLA. It felt like a point & click adventure minus the thinking and when you consider that I’ve also been playing Monkey Island 2 this week with it’s great puzzles, unforgettable characters and hilarious dialogue… Well, there’s not a lot more to say is there?