Golf? Anyone?
12:18 pm, August 30th, 2005 by DanielPosted in Gaming, News | 3 Comments »
In light of the awesome European victory against the US in the celebrity All Star Cup 2005 this weekend in Wales, it’s really about time I mentioned this game. The game has received a small mention in the latest issue of Edge Magazine and despite the timing, I swear the URL has been sat in my drafts box for a number of weeks: EDGE did not get there first, promise. I simply can’t put it off any longer. That, combined with the fact that I’m at work and don’t really have anything to do. Golf? is perhaps the only First Person Golf (FPG?) game in existence. It’s certainly the only one I’ve ever heard of and definitely the only one I’ve ever played.
The makers’ of this wonderfully conceived game have left their site sufficiently devoid of information to plant the seed of curiosity. Set against a stylised monochrome version of The Great Outdoors™ (something we animators often forget exists), the golfers start at the tee (naturally) and proceed to… er… whack their balls towards to the hole (much like in real-life golf, of course). The game comes with bot-play and both LAN and Direct IP multiplayer. I have no idea if players must wait their turn or if infact all the players can whack their balls together (ok, I’ll stop now! ;)). In the latter case, I imagine great could be fun had playing ‘who can complete the hole the fastest’ as opposed to who can do it in the fewest shots. I’ve yet to test either but I look forward to playing against my housemates in a few weeks when we move into the new house.
The graphics are simple but graceful and stylish (this game will seriously run on any OpenGL-capable PC) with the keyboard and mouse controls easy and intuitive for anyone that’s ever played an FPS - that said, knowing which club to pick will inevitably involve a bit of trial and error on the player’s part. Oh and you’ll need a fair bit of space on your desk for a decent swing (Marie, you will find it impossible :D). In the event you forget what is you’re doing or what you’re meant to press to do a drop or rehit, there’s a handy text menu listing all the keyboard commands. My main problem with the game is that none of the foliage seems to affect the ball in anyway. This might just be because I’m amazing and never leave the fairways, but if the scenery were there to cause problems and force the occasional drop, it’d be all the better for it. One of my favourite aspects of the game is the bright, coloured trails that accompany your ball strikes. That and the ability to drive wireframe rocket/nitro-powered golf carts that look like carriages straight out of Pride and Prejudice. What more could you ask for?
Indeed, nothing beats getting out onto a real golf course and driving for all your worth (the ball, not the carts!), but Golf? does provide a wonderful alternative for the exoterically-challenged.

