Website activity and some actual work

Posted at 3:05 pm, January 27th, 2006 by Daniel

Good god, it’s been over 2 mon– 3 months since I’ve put anything on here. I’ve been so lacklustre it’s unbelievable. From now on, I will be endeavouring to update it every week at the very least. It should be sped up by the fact that I’ve just found a really nifty new feature in wordpress 2.0 that enables you to upload and add images to posts from within the editing page, without having to upload them via an FTP program! As an aside, I’ll mention that I’ve butchered my Character Creation page, made a category for major project updates and put all those posts there. I think I’ll leave the static pages (the ones that don’t update often) as ‘pages’ (the wordpress definition) and start putting my regular project updates into this new category so you can more easily see my work progression. My proposal and environment notes can stay where they are, but once I start modelling and texturing environments, you’ll start seeing updates in this section rather than that one. It’s just easier and nicer.

Since I’ve made so many drastic changes today, please let me know if there are any broken links, missing files or images, weirdly-displayed pages etc as I’m having trouble keeping track of it all! Send me an email or leave a comment, thanks!

Character Progress 01

Character Progress 02

Character Progress 03

Character Progress 04

Thankfully my major project has been a little more forthcoming with updates, even if you haven’t seen them. Still, not as fast as I would like. In the time since I last posted, I’ve modelled the entire body for Det. Hyde. Ignore the feet, he’s going to be wearing shoes and I’m not showing you the view from the back because, although the back itself looks nice, he arse is really quite terrible. Luckily, he’s wearing trousers so it’s no big deal. The head has come a really long way from where it was last time. It now no longer looks like a gimp mask (hopefully) and actually resembles a human head - I even tried a quick projection test using the image planes I’ve got and it looked kind of cool, if a little creepy. I’ll show you that later. For now, I’m going to call my character modelling ‘finished’. I need to concentrate on starting to do the clothing (which i don’t know how I’ll tackling yet) and getting on with my blocktest, which has now been bumped up to Paramount Importance™

I’ve got to finish my blocktest by Tuesday, as I’ve got a tutorial with Phill. I’ve also got one with other Phil on Wednesday, so I need to whack out as much work as I can before next week! I’ll be posting my blocktest soon; I’m about halfway through, but the animation-heavy stuff is in the second half and trying to work out some decent camera angles is proving difficult. Phill told me to just get on with it and we’ll fix it later, so don’t be surprised if it isn’t very good. Stay tuned for that.

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