Space Hulk Rules: Help Me! #1 – Close Assault

During our first Space Hulk session, I had a few misgivings about the rules. More specifically, the lack of clarity in a few exceptional circumstances.

In a bid to make it clearer for myself and anyone else that might stumble across these posts, I’m making a plea to anyone out there that might be able to explain this stuff!

I also wanted to take a few photos to show off just how beautiful this game is – such exquisite quality!

Let’s start with some basic stuff that will make me look stupid:

Close Assault

Space Hulk - Close Range // Flickr.com

Close Assault - can the Terminator still shoot?

The rulebook states:

A model can take a close assault action to attack a target in the square directly in front of them. It costs 1 Action Point (AP) to take a close assault action once the model is in position.

The important word for me here is “can”. Given that there is no benefit to a Terminator engaging a Genestealer in Close Assault (perhaps unless he’s carrying the Heavy Flamer), can the Terminators shoot at the Genestealer as normal or are they forced to perform a Close Assault action (or expend 2 AP in order to move back and shoot) if they wish to attack?

In the same vein, if the Terminator is in Overwatch (where you get to shoot every time an enemy performs an action in your Line of Sight) and assuming he doesn’t die, does the Terminator get to shoot after every time the Genestealer attacks, given that the Genestealer performed an action in his Line of Sight?

The rules state that a Space Marine can shoot as long as he has Line of Sight to the target, so I assume that what I’ve written above is all correct and above board.

Space Hulk - Close Range 2

Close Range - Can the Terminator shoot the diagonally-adjacent Genestealer?

If I’ve understood that right, let’s take a look at similar scenario. With regards to movement, the rules state:

A model or blip cannot move through another model, blip or closed door. A model also cannot move diagonally if this means it would pass between two squares containing a wall or model.

Now that specifically talks about movement; there’s no mention of what options are available when it comes to attacking. Obviously the Space Marine can’t engage the diagonal Genestealer in Close Assault as you can only Close Assault models directly in front of you, but can the Space Marine shoot at him or is his Line of Sight blocked by the wall to his right and the Genestealer in front?

I’m inclined to think the answer is no. If the Space Marine can’t move to that diagonal forwards square, I assume he can’t shoot there either.

What do you guys think? Have I got this right? Thanks for reading and please leave a comment below if you can shed some light on this!

Next time: Overlapping Overwatch!

Space Hulk

Space HulkIt should be obvious by now that I’ve got a bit of a board game thing going on at the moment. My latest purchase (and last, for a while, anyway) is Space Hulk. Lovely, lovely Space Hulk. It was released in late 2009 and sold out almost straight away.

Nowadays it’s incredibly hard to get hold of but I managed to find it brand new and sealed, for an incredibly good price on eBay. When I say a “incredibly good price”, I mean it was still fairly expensive but it wasn’t even remotely like the £150-odd some scalpers are trying to get away with asking for!

It’s an amazing game with beautiful board tiles, great missions and some of the most exquisite gaming miniatures I’ve ever seen. They are truly remarkable.

In truth, I’ve only played it a couple of times this week. What’s really been filling my out of office hours is painting. Yes, I’ve got back into miniature painting. I think I was still a teenager when I did that last. I thought it might be good to get a hobby other than gaming… y’know, for a little balance.

Space Hulk: Box Contents

Space Hulk: Probably the most beautiful board game ever...

It doesn’t half make me feel geeky though. For me, painting was always the main draw when it came to table-top gaming but that was mostly because I would end up (literally) fighting with my brother every time we tried to play Warhammer 40K. I’m not sure we ever finished a game of that…

Anyway, I’ll be talking about Space Hulk at length in the future… I’m hoping to play through the campaign with Marie and report back to you about how badly she beats me. I also want to get some clarification on a few of the rules, so I will be turning to you, the wider public to help me out!

I might even show you some of my mad painting skillz0rs when I’ve got something to show!

127 Hours

127 HoursI went to see this at the Edinburgh Omni Centre Vue last night. It’s the true story of Aron Ralston, the climber and canyoneer who cut off his own arm after being pinned under a rock at the bottom of Blue John Canyon in Utah.

It’s already been nominated for a number of Oscars, including Best Film and a Best Actor nod for James Franco. And rightly so, I say! I wouldn’t give it Best Film because Inception deserves that one, but James Franco’s performance as Ralston was absolutely stellar. Even if Colin Firth is definitely going to win, without a shadow of a doubt (I have yet to see The King’s Speech).

And whilst we’re on the subject, why the hell has Christopher Nolan not got a Best Director nomination for Inception? Grrr!

Sorry, I’m getting off track. I’m a big, big fan of Danny Boyle; no two films of his are ever alike, but they’re always excellent. The editing is brilliant and at around 90 minutes long, 127 Hours rollicks along at a nice, snappy pace. I can’t stress how good James Franco’s performance is though. It has to be though because he basically is the film. You may therefore conclude that this film is brilliant.

Oh and that scene? I nearly gnawed through my finger watching it.