I’m going to split this post into two parts, otherwise it’s going to get overwhelmingly long [matron!].
Wow, what a busy week! Those of us in AM Class 5 are moving on from our single character dialogue shot to, that’s right you guessed it, our multi-character dialogue shot! It’s going to be pretty manic as we only have 8 weeks to get it done – are we really 4 weeks in already? I guess that means it’s been a whole month since I left SCEE Cambridge. Weird.
Anyway, before we get to the multi-character stuff, here’s the facial expression exercise I did this week:
It took me quite a few tweaks to feel really happy with this one. The original photo doesn’t have a particularly strong Line of Action down the face – if you compare the previous versions, it should be fairly clear that I decided to accentuate it. You might argue that I’ve actually inverted it but doing it this way means I can squash down the screen-left side of the face and stretch the screen-right side. Either way, Mario was really happy with it and didn’t have any changes to suggest.
I feel like I’ve got a really good grasp of the facial rig now. Mario’s been impressed with what I’ve been able to do with my facial exercises and keeps asking whether I’ve done any “funny business” to the model to get the achieved look, so I should take this opportunity to say: I’ve not used any additional deformers, sculpting techniques in Maya or post-processing in Photoshop! Everything you see here can be achieved using the default face rig and controls! Winnarz don’t use performance-enhancing… things! ;)
Critique Part 2 coming soon!
