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	<title>Comments for daniel-lim.co.uk</title>
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	<link>http://www.daniel-lim.co.uk</link>
	<description>I am Daniel&#039;s lack of witty tagline</description>
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		<title>Comment on The Announcement by Paperghost</title>
		<link>http://www.daniel-lim.co.uk/2010/02/23/the-announcement/comment-page-1/#comment-198</link>
		<dc:creator>Paperghost</dc:creator>
		<pubDate>Tue, 23 Feb 2010 20:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=401#comment-198</guid>
		<description>Blimey!

Good luck with it all, I&#039;m sure you&#039;ll end up somewhere awesome when you&#039;re finished doing what you need to do.</description>
		<content:encoded><![CDATA[<p>Blimey!</p>
<p>Good luck with it all, I&#8217;m sure you&#8217;ll end up somewhere awesome when you&#8217;re finished doing what you need to do.</p>
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	<item>
		<title>Comment on Class 4 Week 10 &amp; 11 by Quick Note &#171; daniel-lim.co.uk</title>
		<link>http://www.daniel-lim.co.uk/2009/12/13/class-4-week-10-11/comment-page-1/#comment-187</link>
		<dc:creator>Quick Note &#171; daniel-lim.co.uk</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=391#comment-187</guid>
		<description>[...] daniel-lim.co.uk I am Daniel&#039;s lack of witty tagline      &#171; Class 4 Week 10 &amp; 11 [...]</description>
		<content:encoded><![CDATA[<p>[...] daniel-lim.co.uk I am Daniel&#39;s lack of witty tagline      &laquo; Class 4 Week 10 &amp; 11 [...]</p>
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		<title>Comment on Forza 2 Decal Artwork by Daniel Lim</title>
		<link>http://www.daniel-lim.co.uk/2009/10/23/forza-2-decal-artwork/comment-page-1/#comment-121</link>
		<dc:creator>Daniel Lim</dc:creator>
		<pubDate>Mon, 04 Jan 2010 21:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=358#comment-121</guid>
		<description>Thanks! A lot of time and effort basically! Everything is made from primitive shapes - there&#039;s no way to import the images!</description>
		<content:encoded><![CDATA[<p>Thanks! A lot of time and effort basically! Everything is made from primitive shapes &#8211; there&#8217;s no way to import the images!</p>
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	<item>
		<title>Comment on Forza 2 Decal Artwork by dasher8</title>
		<link>http://www.daniel-lim.co.uk/2009/10/23/forza-2-decal-artwork/comment-page-1/#comment-120</link>
		<dc:creator>dasher8</dc:creator>
		<pubDate>Mon, 04 Jan 2010 21:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=358#comment-120</guid>
		<description>how do you get these amazing decals on there?</description>
		<content:encoded><![CDATA[<p>how do you get these amazing decals on there?</p>
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	</item>
	<item>
		<title>Comment on Childhood Revival by Daniel Lim</title>
		<link>http://www.daniel-lim.co.uk/2009/10/16/childhood-revival/comment-page-1/#comment-102</link>
		<dc:creator>Daniel Lim</dc:creator>
		<pubDate>Mon, 14 Dec 2009 11:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=342#comment-102</guid>
		<description>http://bit.ly/4RPrRy :D</description>
		<content:encoded><![CDATA[<p><a href="http://bit.ly/4RPrRy" rel="nofollow">http://bit.ly/4RPrRy</a> :D</p>
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		<title>Comment on Childhood Revival by Paul Evans</title>
		<link>http://www.daniel-lim.co.uk/2009/10/16/childhood-revival/comment-page-1/#comment-97</link>
		<dc:creator>Paul Evans</dc:creator>
		<pubDate>Sat, 05 Dec 2009 11:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=342#comment-97</guid>
		<description>Hang on, where did you get that for £8?  Want!</description>
		<content:encoded><![CDATA[<p>Hang on, where did you get that for £8?  Want!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Class 4 Week 5 by Twitted by asphaltOnline</title>
		<link>http://www.daniel-lim.co.uk/2009/11/01/class-4-week-5/comment-page-1/#comment-96</link>
		<dc:creator>Twitted by asphaltOnline</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:46:08 +0000</pubDate>
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		<description>[...] This post was Twitted by asphaltOnline [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by asphaltOnline [...]</p>
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		<title>Comment on Class 4 Week 3 Critique by Kai Gulliksen</title>
		<link>http://www.daniel-lim.co.uk/2009/10/23/class-4-week-3-critique/comment-page-1/#comment-29</link>
		<dc:creator>Kai Gulliksen</dc:creator>
		<pubDate>Fri, 23 Oct 2009 10:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=351#comment-29</guid>
		<description>Late critiques are great fun. I hope it waon&#039;t be like this every week this term. I mean, crap, we&#039;re starting with a dialogue shot soon.</description>
		<content:encoded><![CDATA[<p>Late critiques are great fun. I hope it waon&#8217;t be like this every week this term. I mean, crap, we&#8217;re starting with a dialogue shot soon.</p>
]]></content:encoded>
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		<title>Comment on Class 4 Week 3 by Daniel Lim</title>
		<link>http://www.daniel-lim.co.uk/2009/10/20/class-4-week-3/comment-page-1/#comment-23</link>
		<dc:creator>Daniel Lim</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=345#comment-23</guid>
		<description>Hi James. Yeah, I mean using the rig. Sin wave deformer eh? I am just a humble (wannabe) animator, I can&#039;t remember all that technical shit we learnt at uni! ;)</description>
		<content:encoded><![CDATA[<p>Hi James. Yeah, I mean using the rig. Sin wave deformer eh? I am just a humble (wannabe) animator, I can&#8217;t remember all that technical shit we learnt at uni! ;)</p>
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		<title>Comment on Class 4 Week 3 by James</title>
		<link>http://www.daniel-lim.co.uk/2009/10/20/class-4-week-3/comment-page-1/#comment-22</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=345#comment-22</guid>
		<description>I&#039;m guessing for shakes you mean using the rig. But if you want to add like a shiver or ripple up the body or something for the squemish bit maybe you could just use a sin wave deformer or something applied to all the geo of the body and then give it a semi high frequency and animate the offset?</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing for shakes you mean using the rig. But if you want to add like a shiver or ripple up the body or something for the squemish bit maybe you could just use a sin wave deformer or something applied to all the geo of the body and then give it a semi high frequency and animate the offset?</p>
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