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Daniel Lim
Animator
Email: daniel@daniel-lim.co.uk
Website: http://www.daniel-lim.co.uk/
Published Titles
- L.A. Noire (PS3/360)
- Heavenly Sword (PS3)
- LittleBigPlanet (PSP)
- Killzone 2 (PS3)
Specialities
- Expert Maya user
- Experience with MotionBuilder and motion capture data
- Highly technically capable
- Experience with blend tree systems
- Strong MEL scripting ability
- Cutscene and cinematics direction
Experience
Animator at Rockstar North
July 2010 – Present
Animator on an unannounced project.
Character animation on L.A. Noire (360/PS3).
Artist at Sony Computer Entertainment Europe (Cambridge Studio)
August 2006 – March 2010 (3 years 9 months)
Character animation on unannounced title (PS3): Responsible for designing and animating character movements and creating strong, appealing poses. Played a pivotal role in developing a new animation sequencing system that allowed more time to be spent refining and improving animations.
Character animation on Heavenly Sword (PS3): Hero character and combat animations (including recoil animations for enemy characters), enemy level entry animations, animated cameras, animation work on the UK TV advert, cutscene work and motion capture clean up.
Level design and environment art on LittleBigPlanet (PSP): Responsible for prototyping, designing and building fun, creative levels for the game.
Junior Artist at Guerrilla Games
September 2007 – June 2008 (10 months on loan from SCEE Cambridge)
Sequence Animator on Killzone 2 (PS3): Implementing in-game sequences (unique, incidental non-player character animations); from cleaning and preparing motion capture data to triggering the event in the game script.
Cinematics Animator on Killzone 2 (PS3): Responsible for the implementation of in-engine cutscenes including cinematography, motion capture clean-up, triggering the event in the game script and general quality assurance in close cooperation with the Animation Lead and Cinematics Director.
Education
Animation Mentor
Diploma, Advanced Studies in Character Animation, 2009 – 2010 (expected)
Animation Mentor is an intensive, 18-month online programme that covers the principles of animation through to advanced character animation techniques.
Bournemouth University
2:1, BA (Hons) Computer Visualisation & Animation, 2003 – 2006
Served as a Student Rep (2004-2006) and a Peer-Assisted Learning Leader (2004)
Chelsea College of Art & Design
Merit, Foundation Studies in Art and Design, 2002 – 2003
References
References are available on request.