This Week in Gaming #4

The Christmas break is over and regular service (having to go to work, cooking your own food, washing your own dishes etc.) has now resumed. Boo! On the bright side, it does mean that I’m back home, back online and back to my regular gaming schedule (which is essentially, all the time I’m not working).

I finally got hold of my Pro Drums for Rock Band 3. Marie had ordered them long before Christmas but the snow conspired to deny me my present. She got a message from our office manager that they’d been delivered to work on Christmas Eve (after we’d both left). Anyway, I have them now and they are awesome. Ridiculously awesome. The cymbals add an amazing level of extra depth to the gameplay. I did have an issue with one of the cymbals double-hitting, but I think I fixed it. I’ll try to do a full review later (and a walkthrough of how to fix a double-hitting cymbal) soon, perhaps this weekend if I’m disciplined enough!

Super Mario Galaxy 2 is the first of my new games of the year. It’s predecessor, with its spectacular level design, beautiful graphics and razor-sharp controls is probably within my top ten games of all time. Only a few hours in and SMG2 is already working its magic on me. It doesn’t perhaps produce quite the same feeling of fresh, newness that the original did, but it’s lost none of its polish nor that wide-eyed excitement and desire to explore you experience every time you load up a new level.

I think most of my time this week has been spent playing Assassin’s Creed: Brotherhood. I was a bit ill late last week, so I had quite a vegetative weekend sat in front of my TV not doing much else. I want to do a big, proper review once I get it finished but it’s fair to say that it is an excellent game. It takes the improvements AC2 made over AC1, refines them yet further and then just gives you more. More, more, more. Within a few hours of play, your world map is chock-full of stuff to do, it’s amazing. It might also surprise you to know that I’ve been playing a lot of the newly added multiplayer mode and it is also fantastic. If you’ve got AC: Brotherhood and have only stuck to the singleplayer thus far (I know a lot of people were quite sniffy when Ubisoft announced there would be a multiplayer mode), I urge you to try it. It’s unlike any multiplayer game I’ve ever played. Once you understand the mechanics and get into the game flow, it really is very addictive!

Battlefield: Bad Company 2 is a regular fixture in my 360’s disc tray so regardless of what else I play, I’ll nearly always sneak on for a few games most evenings with my Xbox Live chums. Vietnam is a fantastic add-on which manages to feel quite different to vanilla BFBC2 but be just as good. The main problem is getting a decent game of Rush. In the event we get all the EGers on one side, we’re normally so effective with our communication and tactics that if we absolutely hammer the opposing team whilst, for example, attacking, we hardly ever get to play the defence as everyone will have quit. Very frustrating!

I picked up Carcassonne on XBLA in the Christmas deals and gave that a few goes against the AI the other day. It seems fun, not as good as Settlers of Catan of course, but it does benefit from not having cards, therefore local multiplayer is possible. I’ve got a bit of a board game thing going on at the moment (I’m waiting for my copy of Civilization: The Board Game to arrive at the moment), so Carcassonne is a nice addition to the arsenal.

Top Ten of 2010 – No. 9-7

So let’s continue our look at my Top Ten games of 2010. I’m releasing them in irregular-sized chunks but it really comes down to when I get a chance/inspiration to do some writing. Again, these are games that I’ve played this year and that were released this year.

You can read the first part here.

9. LIMBO

LIMBO

LIMBO - It's a bit creepy.

I’ve already written about LIMBO at great length and to be entirely honest, there’s not much more I’d say. I’ll give you a few choice quotes, but I think I covered it the first time:

“What’s so great about the opening section is just how bleak and scary it is. There is a genuine feeling of trepidation and fear of what is to come. Normally I’d be quite critical of things like hidden insta-death traps but […] the checkpointing is forgiving and the nervous trial and error nature of the game just made sense within the context of the story.”

Hopefully you didn’t miss the half-price deal Microsoft put out on New Years’ Eve. If you did, never mind eh? You should still buy it.

8. VVVVVV

This is a bit of a surprise (late) entry in my Top Ten. I’d played the demo months ago and really enjoyed it but I didn’t get around to buying it until I was trying to think of things that would run nicely on my netbook. For the record, it runs beautifully.

VVVVVV

VVVVVV - Yes, it's tough.

Created by indie developer Terry Cavanagh, you play as Captain Viridian, tasked with rescuing your 5 crew members (can you guess what letter all their names start with?) after your ship runs into a few inter-dimensional issues. Drawn in a super-simple but incredibly charming retro style you only have three controls available to you: Left, Right and the ability to flip gravity. There is no jump button. With this limited move set you must navigate the “open world” map (open in as much as you can pretty much go wherever you want), flipping the gravity to navigate obstacles and avoid danger.

And boy, is there a lot of danger! The graphics aren’t the only old skool gaming feature here. VVVVVV is a tough game; brutally so, but as with the best of the genre you keep trying because you know it is possible, despite how it appears the first few hundred times you attempt a particularly tough section (SPOILERish: As an example, Veni Vidi Vici is probably the toughest section in the whole game).

You will die a lot; in the 4ish hours it took me to complete the main game, I died some 2200 times (that’s over 500 times an hour!) but a bit of nimble finger work and perseverance should see you right in the end! It’s important not to understate this: VVVVVV is beautifully designed. It features some of the best, most intelligent level design I’ve seen in a long time.

Try the demo, and then buy it. Please.

7. Halo: Reach

I like Halo. At their best, they provide small doses of bombastic, unpredictable chaos against an epic space opera backdrop. At their worst, they’re sluggish, repetitive corridor shooters with little to make it stand out from the hordes of other FPS games. How many games can get some levels so right (The Silent Cartographer) and others so wrong (The Library) over the course of just one game?

Clearly, I’m not your typical Halo fan; I’ve never really got into its highly competitive multiplayer component and I think each successive campaign has been better than the last (that’s right, I thought Halo 2’s campaign was better than Halo’s). Each game was fun while it lasted but none of them left me feeling genuinely excited.

Except Reach.

Halo Reach’s campaign is spectacular. I believe my good friend Mr Binks described it like a Halo: Best of album, and I only wish I had been smart enough to come up with the analogy first because it is absolutely spot on. Gone is the repetitive corridor trudging. In its place, the campaign is stuffed to the gills with the bits that we all love about Halo; fighting out in the open, pitched battles in confined spaces and set piece after epic set piece.

Halo: Reach

Halo: Reach - Very Noble

The guns feel as good as, if not better than they’ve ever felt and whilst I’m not a fan of the trademark low gravity movement style, the controls feel tight and responsive.

My main criticism of Reach and to be fair, it covers all the Halo games to date, is the story. And to be clear, it’s not that I think the story is bad. From what I can gather, there’s a very exciting, engrossing sci-fi tale being woven here. It’s just that it’s told so badly. Whilst I’m sure I could tell you what’s going on minute to minute, the over-arching story is a vague mish-mash of seemingly unrelated events. I know it’s epic and exciting, I just don’t know why it’s epic and exciting. There is a wealth of depth and background to the story but it’s never introduced in an effective way. A recent article on EG pretty much sums it up for me.

Halo: Reach

Halo: Reach - From dooown tooown!

Reach is also the first of the series where I’ve really got into the multiplayer. It might just be because it’s the first Halo game I bought at launch (and hence large numbers of my XBL Friends List were playing it) but I just found myself drawn to it. Add Firefight mode into the mix and you’ve got an incredibly compelling package.

With their final game in the series, Bungie have perfected the Halo formula and I for one, will definitely “Remember Reach“.

This Week in Gaming #3

It’s been a very long time since This Week in Gaming #2, but my New Year’s resolution is to starting doing this properly from now on! It should be easier now I have my netbook.

Happy New Year everyone! Hope it’s going well so far!

The Christmas/New Year week is not typically a big gaming week for me (unless you count hundreds if not thousands of board game sessions), but I did get a bit of gaming done. The new Trivial Pursuit where you can place bets on other players getting their answers right or wrong is particularly good by the way.

Videogame-wise, the main staples for me were Rock Band (yes, I did cart all my instruments on the train down to Lincolnshire in the name of entertainment) and, perhaps surprisingly, definitely embarrassingly, Just Dance 2. My sister brought it with her. For Christmas, I also got Assassin’s Creed: Brotherhood and Super Mario Galaxy 2 but didn’t play either (I thought I’d wait to get home first). My brother got The Michael Jackson Experience from (you guessed it) my sister!

Just Dance 2

Just Dance 2 - It scares me that I know which track this is...

Here’s something I never thought I’d say; Just Dance 2 is surprisingly good. OK, so it’s not nearly as accurate or good-looking as Dance Central and the dances are incredibly camp and silly rather than “proper” choreographed routines, but damn it’s good fun. And exhausting. It’s a genuine workout if you put the effort in! The Michael Jackson Experience is also really well made, but it’s considerably tougher than Just Dance 2, with faster, more difficult moves (that impressively go some way towards mimicking the actual music videos) and less in the way of on-screen assistance.

Rock Band 3 and The Beatles: Rock Band went down very well with the family and even my dad, who does like a bit of singing but hasn’t played anything other than Wii Sports since the Mega Drive era, got involved and tried out all the instruments. M bought me the new Pro Drums for Christmas (alas, they are still stuck in Edinburgh, awaiting my return) so I’ve left my old RB1 drum set to my sister’s boyfriend. I’m drumless!

The rest of my gaming activity was limited to trying to find stuff in the Steam sale that would actually run on my netbook. There’s really not a lot on offer!

RUSH

RUSH - Very playable on my netbook!

RUSH is a fun little puzzle game where you direct different coloured blocks to their respective goals using instructional tiles that you can place as you see fit. It starts off very simply, but gets pretty taxing as you have to deal with and consider the consequences of many blocks that aren’t allowed to crash into each other! The hint system is also very nicely done, offering two different levels of help according to how stuck you are. It’s worth mentioning that it runs reasonably well too on the lowest setting despite the NF210 not meeting the minimum requirements.

Osmos

Osmos - Out of this world!

Osmos is a difficult one to try and describe; it reminds me quite a lot of fl0w. As a circular, floaty object (cosmic entity or amoeba-style life form?), you spend your time absorbing smaller particles and avoiding the bigger ones. As you absorb the smaller particles you increase in size, enabling you to swallow up bigger “enemies”. You propel yourself with mouse clicks, the trade-off being that you jettison some of your body’s matter as you go. Enemy particles with different properties (attractions, repulsion, survival AI) provide each level type with an alternate spin on the formula, requiring a change-up of tactics to complete. It’s very soothing game with a great soundtrack and a “just one more go” style of play.

Outside of Steam, I grabbed the free-to-download GTA and GTA2 installers from the Rockstar Classics website which are both as good as they always were! Again, they run perfectly on a netbook.

I also completed VVVVVV this week but I shall wait to talk about it as it features somewhere in my Top Ten of 2010!