Posts Tagged ‘blocking’

Class 5 Week 1 – Critique Notes

Tuesday, April 6th, 2010

I got my first critique for the term from Mario yesterday and I have to say, it was absolutely fantastic! It was so good in fact, that I just had to tell someone, anyone! I couldn’t have hoped for better – plenty of detail about stuff to fix, but really motivational! It made me feel so inspired about working on my shot and making it better!

For your reference, here’s what I handed in last week:

I will now relay to you, all the things I need to sort out:

Mouth

  • The synchronisation of the mouth to the dialogue seems to work well already.
  • Push the intensity for some of the expressions – “Edgewise” has a perfect level of intensity but there are a number of places where the face needs to match just how intense the dialogue is, for example “sake” and “after all”.
  • “Can’t a girl” – Needs more ‘bounces’, either with the jaw or lips. Perhaps it needs to be faster as well? Maybe reduce the jaw rotations here and concentrate on the lip shapes instead.

Brow

  • All the phrases of emotion are reading really well already.

Eyes

  • Generally everything is working OK so far.
  • What is she looking at on FRM18?
  • Add in some minor eye adjustments/movement.
  • Perhaps re-time the blink at FRM30 – it happens too soon before “What’s the big idea?”

Body

  • Watch that head jerk at the end of the animation – “my public too!”
  • Bring the head down in the pose at FRM155 so we keep her eyes towards camera – don’t disconnect her from the audience.
  • Are the eyes shut too long at the end of the animation? Changing this could involve a reasonably large modification to the final pose – something to discuss at the Q&A.

Overall

  • Push the intensity of the facial expressions. Try going a bit crazy and see how far you can push it. The dialogue is very over the top so try to match that in the facial animation. Bishop has a very elastic, cartoony mouth – perhaps watch some Bug Bunny and other Looney Tunes stuff to see how they do it.
  • “Can’t a girl” – Good brow asymmetry, try doing it on the mouth as well. Think about it in terms of Squash & Stretch – one side of the face stretches whilst the other squashes down.
  • Remember to keep the whole face working together as one unit.

B+

There we go then! Plenty to sort out, but on the whole it’s working pretty well. There are a few things I want to discuss at the Q&A this week, such as what he meant about the ‘bounces’ because I understood about ‘reducing the jaw rotations and concentrating on the lip shapes’ and also what other possibilities exist with regards to changing the end pose as that might have quite a dramatic impact on the animation.

If you guys have any additional things you think I need to sort out, let me know!

Class 5 Week 1 – Planning & Assignment

Monday, April 5th, 2010

Here’s all the sketchbook planning I did for Week 1′s assignment. This week’s lecture was conducted by the lovely Jason Schleifer, who is now Head of Character Animation at Dreamworks (a website that my ancient PC does not enjoy visiting!). Regarding the lecture itself… let’s just say I was impressed.

First up, we’ve got the phonetic break-down of the dialogue:

c5w1 - Sketchbook 1

Or rather, the dialogue written according what what mouth shapes are needed to make the sound. For example, you tend not to write things like ‘W’ (as in “what’s the big idea?”) – you actually make the same mouth shape when saying ‘w’ as you do if you said ‘ooo’. It adds an additional layer of complexity/thinking than just writing out the line using phonetics.

I’ve highlighted the most important sounds, these are the ones that I have to hit if I want the dialogue to read clearly, and also made a note of where I think there will be a pretty significant change in mouth shape over a very short amount of time (anywhere there’s a diphthong, for example).

Now it’s time for some terrible drawings!

c5w1 - Sketchbook 2

Amazing, right? I can only apologise! It’s just a basic idea of what expressions I wanted to use over the course of the line. As long as it conveys the emotion, it doesn’t really matter how good (or in this case, bad) the drawings are. As you’ll see, I’ve actually already deviated from this slightly in my blocking phase.

c5w1 - Sketchbook 3

Mario suggested this quick way of nailing down some basic jaw rotations – take the dialogue line and think about how open the mouth will need to be at various points and sounds.

Man, that new Animation Mentor logo thing is really annoying! Anyway, here’s my first pass of the facial animation for this shot – I’ve just tried to block in the main phoneme shapes and expressions. I know the body still requires loads of work – I haven’t touched any of that since last term, mostly because I moved house yet again this week, so I wanted to dedicated the limited time I had to just concentrating on the face. I’ve also included a ‘head cam’ shot so you can take a look at the facial animation without everything else to distract ;)

The curves for the facial animation are all clamped; I haven’t done any refining of those nor have I done anything with the tongue, cheeks or nose yet as I wanted to make sure the basic sound shapes are reading properly first. There’s also almost no eye animation at the moment (I think it works reasonably well already?) and there’s some basic blinking going on.

Thanks for reading! As always questions, comments or critiques are more than welcome!

Class 4 Week 10 & 11

Sunday, December 13th, 2009

Here’s my work from Week 10 – refining the dialogue test some more and a ‘surprised’ hand pose:

c4w10 Hand Pose (Surprise)

And here’s my final polish pass from Week 11. Obviously the lip sync hasn’t been fully fleshed out as that’s part of Term 5′s workload:

Class 4 Week 9 (plus Weeks 7 & 8 all over again!)

Monday, November 30th, 2009

Wow, what a week! As you may know (or not, in all likelihood), I’ve been having some motivational issues over the past two weeks and as such the standard of my work was (what I consider to be) much lower than normal. You’ll be pleased to know however that I successfully “manned the f*ck up” and I’m back in the game!

It became clear to me as I was muddling my way through the first two weeks of the assignment that I had really not planned out my work as well as I normally do and as such I was floundering around trying to make it up as I went along. I think the way the first week’s assignment (planning) is laid out is also partially responsible for that too; coming up with a number of different ideas and then taking one straight into blocking the next week – it doesn’t feel like there’s time to really tie the idea down and plan it out fully before having to get started on the blocking (although clearly, you should!).

Anyway, I completely scrapped everything I’d done in the first two weeks of blocking and started from scratch (it was actually very cathartic), did new planning sketches based on the old reference and started blocking and re-blocking again. It still probably isn’t quite as far along as it should be at this stage but please bear in mind that I have tried to fit 3 weeks’ worth of work into 1!

Firstly, I went back to my old reference and really studied it properly. I also drew in some overlays to help try and establish the golden poses:

From there I drew some new planning sketches to replace the rather lacking ones from Week 6:

c4w9 - New Planning Sketches

And from that, here’s the new version of my shot. For clarity: I’ve put all three stages of the work into one video. There’s the refining, reblock and blocking. The reblock is definitely what I spent most of my time on after I got the initial blocking stage out of the way. The refining shot at the start of the video is a VERY quick splining pass just to see how it would look smoothed – in fact, I will probably go back to the Re-block and start splining again next week.

I’m much happier with the shot now – I think it’s considerably better than it was before! I’ve been working ridiculously hard this week – hopefully the work proves it!

ps. Yes, I’m going to upload and back-date the terrible work from the first two weeks of this assignment along with the final version of my pantomime shot, which I’ve just realised I didn’t post way back when!

Oh and I nearly forgot, we had to do a new hand pose:

c4w9 - Hand Pose (Relaxed)

There’s a little too much tension in the thumb and Michelle thought I could have grouped the middle and ring(?) finger together a little bit more. Other than that, I’m pretty happy with it, especially because it’s so damn hard to get a decent hand pose out of this model/rig!