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	<title>daniel-lim.co.uk &#187; body mechanics</title>
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		<title>Class 5 Week 6 &#8211; Assignment &amp; Critique</title>
		<link>http://www.daniel-lim.co.uk/2010/05/class-5-week-6-assignment-critique/</link>
		<comments>http://www.daniel-lim.co.uk/2010/05/class-5-week-6-assignment-critique/#comments</comments>
		<pubDate>Tue, 11 May 2010 08:30:06 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Animation Mentor]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[Bishop]]></category>
		<category><![CDATA[blocking]]></category>
		<category><![CDATA[body mechanics]]></category>
		<category><![CDATA[Class 5]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[facial expression]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[multi-character]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[Young Frankenstein]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=625</guid>
		<description><![CDATA[So&#8230; I&#8217;m feeling a little more on-track after my outburst on Sunday. Well, feeling a little more on-track after my hand-in/critique actually. On Sunday morning I had the feeling that my work was looking preeeetty shit. By the end of &#8230; <a href="http://www.daniel-lim.co.uk/2010/05/class-5-week-6-assignment-critique/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So&#8230; I&#8217;m feeling a little more on-track after my <a title="Losing it... // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/2010/05/09/losing-it/" target="_self">outburst</a> on Sunday. Well, feeling a little more on-track after my hand-in/critique actually. On Sunday morning I had the feeling that my work was looking preeeetty shit. By the end of play on Sunday, I was actually reasonably happy with it. Take a look:</p>
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<p>This has the updated camera, based on my feedback from <a title="Class 5 Week 5 - Assignment &amp; Critique // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/2010/05/02/class-5-week-5-assignment-critique/" target="_self">last week</a>. Obviously, there&#8217;s still no facial animation but the basic blocking is done with a few in-betweens.</p>
<p>Mario went quite in-depth with his critique, which was great as it gives me some goals to achieve and something I can actively work towards sorting out, rather than just &#8220;carrying on&#8221;.</p>
<p>Here&#8217;s what he said in more detail:</p>
<h3>Characterisation</h3>
<p>Consider changing the pose/style of the  mechanic&#8217;s animation when his voice changes for the line &#8220;I thought you  wanted to?&#8221;, as though he was &#8216;playing a part&#8217; before and now he&#8217;s  broken out of the character he thought he was meant to be.</p>
<p>The guy doesn&#8217;t seem to feel terribly worried any more after he says &#8220;What?!&#8221;</p>
<h3>Body Mechanics</h3>
<p>Add in some additional breakdowns for the girl to show the change of  weight during her movement; between FRM24/25 both her feet move at the  same time.</p>
<p>Put in some anticipation before the mechanic stands up; this should help to ensure that the movement reads properly across the camera cut.</p>
<p>Add more asymmetry to the guy after he says &#8220;WEREWOLF?!&#8221;. At the moment his face, head and shoulders are all completely parallel to the bonnet of the car.</p>
<h3>Minor Fixes</h3>
<p>Watch the knee at FRM20, it&#8217;s close to looking broken.</p>
<p>Check the silhouettes on FRM48, where the foreshortening of the arms is creating a high &#8220;traffic area&#8221; in the hands and the mechanic&#8217;s arm in the first shot. Be careful that the mechanic&#8217;s arm and head don&#8217;t create a tangent around FRM238.</p>
<h3>Overall</h3>
<p>I feel like Mario is starting to get the concept now, starting to understand what it is I&#8217;m trying to attain with this shot, so that feels good. I do need to be clearer about my goals and what the characters are meant to be feeling in each shot and I should have been from the start.</p>
<p>For the record, I LOVE the idea of changing up the mechanic&#8217;s personality quick dramatically after the guy asks &#8220;Why are you talking that way?!&#8221;, I think it&#8217;s a brilliant idea and I&#8217;m hoping I can do it justice!</p>
<p>As for the guy not being terribly scared after he says &#8220;What?!&#8221;, that was actually the plan from the start (one of those things I didn&#8217;t make clear). I wanted the absurdity of the conversation to distract him from the fact that he&#8217;s just heard a werewolf that he <em>should</em> be pretty concerned about. I will mention this at the Q&amp;A this week.</p>
<p>The other part of our hand-in this week was another facial expression:</p>
<p style="text-align: center;"><a title="c5w6 - Sketchbook 1 by daniel-lim, on Flickr" href="http://www.flickr.com/photos/daniel-lim/4595714006/"><img src="http://farm4.static.flickr.com/3543/4595714006_3c84c984c8.jpg" alt="c5w6 - Sketchbook 1" width="450" height="243" /></a></p>
<p>Mario had no suggestions for improvements, but once again suggested that I&#8217;d been &#8220;cheating&#8221; by using deformers or lattices to create certain shapes: not true! Again, something to mention at the Q&amp;A ;)</p>
<h2>B+</h2>
<p>As I said, I think I&#8217;m on the way up, out of my mid-term lull. I&#8217;ll certainly be attacking my blocking over the coming days to see if I can really exaggerate the characters and acting choices a lot more. I may even start tackling some of the facial animation.</p>
<p>Regardless, I <em>need</em> to get a move on with this stuff as I&#8217;m flying off to Florence for a couple of weeks to see Marie on Thursday. I will (of course) have access to a computer and (limited access) to the internet, but the more efficient I can be, the more time I can spend doing nice stuff.</p>
<p>Now, about those earlier nights I was talking about&#8230;</p>
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