Posts Tagged ‘breaking joints’

Class 1 Week 7

Sunday, February 22nd, 2009

Since it was so important, we did even more overlapping action this week! This time using Tailor (the little ball with a tail) we had to animate the little guy jumping at least three times. So this would combine the squash and stretch bouncing ball of a few weeks ago with the overlapping pendulum action from last week! Let’s take a look at the initial idea sketches I did:

So, some rough thoughts about what poses might crop up and having a think about how the tail might react during a very standard jump. Here’s the actual plan itself:

Aaaaand the final animation:

Class 1 Week 6

Sunday, February 15th, 2009

Just an animation this week, but a real tough one! Overlapping action or the ‘successive breaking of joints’ is a key tenet of animation. It exists all over the place, even if you don’t see it at first – and it’s certainly important if you want to create nice looking, dynamic animation!

We had to plan out a move for a simple block and animated the subsequent reaction of the pendulum hanging beneath it.

This is the all-important planning I did for the starting motion of the pendulum:

And here’s a more detailed look at what I wanted to happen at the top of the animation arc:

And the animation:

This week’s assignment was… reasonably successful. I think I lost sight of how the pendulum should really be reacting to the movement of the block and as such it feels a little too floaty and light. Next time perhaps!