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	<title>daniel-lim.co.uk &#187; xbox360</title>
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		<title>Top Ten of 2010 – No. 5</title>
		<link>http://www.daniel-lim.co.uk/2011/04/top-ten-of-2010-%e2%80%93-no-5/</link>
		<comments>http://www.daniel-lim.co.uk/2011/04/top-ten-of-2010-%e2%80%93-no-5/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 09:00:01 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[super meat boy]]></category>
		<category><![CDATA[team meat]]></category>
		<category><![CDATA[topten2010]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=1237</guid>
		<description><![CDATA[It&#8217;s back ladies and gents! The feature that I thought would just crawl away and die and hope that no one would notice is back with a vengeance. Actually it&#8217;s just back because I had time to kill on two mammoth &#8230; <a href="http://www.daniel-lim.co.uk/2011/04/top-ten-of-2010-%e2%80%93-no-5/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>It&#8217;s back ladies and gents! <a title="Top Game of 2010 // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/tag/topten2010/">The feature</a> that I thought would just crawl away and die and hope that no one would notice is back with a vengeance. Actually it&#8217;s just back because I had time to kill on two mammoth train journeys to and from London and I needed to not be raging at <a title="#theEnforcer // Twitter.com" href="http://twitter.com/#!/search/from%3AasphaltOnline%20%23theEnforcer" target="_blank">the lack of quiet on the Quiet Coach</a>.</em></p>
<h2>5. Super Meat Boy</h2>
<p>I’m not sure any other game in my Top Ten of 2010 has as good controls as this game. None of them are as finely honed and perfected as <strong>Super Meat Boy</strong>; they will all have some minor failing somewhere between what your fingers do on the controller to what you see occur on screen. Not so with <strong>Super Meat Boy</strong>.</p>
<p>When you die (and you will die a lot), it was your fault. Your fingers failed you. I apologise for writing that; I really hate it when I read that stuff in reviews. I can make an exception in this case however, because it is actually true.</p>
<p>For some, this will be too much to take and they will give up. For others, it will spur you on to greater and greater feats of appendage dexterity. It is a remarkable piece of programming.</p>
<div id="attachment_1239" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/04/supermeatboy_screen.jpg"><img class="size-large wp-image-1239" title="supermeatboy_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/04/supermeatboy_screen-1024x576.jpg" alt="Super Meat Boy" width="450" height="253" /></a><p class="wp-caption-text">Everywhere you go you leave a trail of blood</p></div>
<p>The path through each level is (usually) obvious and even when it isn’t, each of your untimely demises will quickly start to reveal patterns as to what you should be doing. I think that’s part of the appeal for me, there’s a certain evolution that you go through on every new level that you play.</p>
<p>Initially you’re just feeling your way around, trying to work out what to do. Then you go through again and again until you can comfortably complete it (this doesn’t really happen on the later levels). Eventually as you continue to refine and streamline your path, new opportunities for time-saving become apparent (“Ooo, can I take out the need to land in front of saw blade after the wall-jump by just wall-sliding a little higher on the wall and jumping it in one go?”).</p>
<div id="attachment_1240" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/04/supermeatboy_screen2.jpg"><img class="size-large wp-image-1240" title="supermeatboy_screen2" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/04/supermeatboy_screen2-1024x576.jpg" alt="Super Meat Boy" width="450" height="253" /></a><p class="wp-caption-text">Too much salt is bad for you, m&#39;kay?</p></div>
<p>I found myself doing this for every little chunk of a level, trying to critically analyse its make-up and navigate the most efficient path possible, trying to hone my muscle memory such that I could replicate it every time. After you’ve reached that level of depth, that’s when you try to string everything you’ve learnt together in a perfect run for a world-beating leaderboard time! Incidentally, if you like competing with your friends on leaderboards you will love this. I was ranked pretty highly around the time it came out (both amongst my friends and the wider XBL public) but I dread to think how far I’ve slipped down now.</p>
<p>It&#8217;s very addictive and there&#8217;s nothing more exhilarating than nailing a perfect run and rising up the leaderboards. On some of the levels, there&#8217;s nothing more exhilarating than actually finishing it!</p>
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		<title>This Week in Gaming #6</title>
		<link>http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-6/</link>
		<comments>http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-6/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 20:58:45 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[battlefield: bad company]]></category>
		<category><![CDATA[Burnout Friday]]></category>
		<category><![CDATA[burnout paradise]]></category>
		<category><![CDATA[onslaught]]></category>
		<category><![CDATA[vietnam]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=1092</guid>
		<description><![CDATA[I’ve hardly any games played this week! In fact, I think I only managed a few games of Battlefield: Bad Company 2. As I’ve previously mentioned, work has been super-busy so that has sapped a lot of my time. Also &#8230; <a href="http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-6/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I’ve hardly any games played this week! In fact, I think I only managed a few games of <strong>Battlefield: Bad Company 2</strong>. As I’ve previously mentioned, work has been super-busy so that has sapped a lot of my time. Also my internet is down as we speak, so there may be no gaming for at least another day or so. It had better be fixed for <a title="#burnoutfriday // Twitter.com" href="http://twitter.com/#!/search?q=%23burnoutfriday" target="_blank">Burnout Friday</a>!</p>
<p>If you didn&#8217;t know (shame on you!), this week (yesterday in fact) marked the 3 year anniversary of the EU release of <strong><a title="Burnout Paradise // criteriongames.com" href="http://www.criteriongames.com/burnout/paradise/" target="_blank">Burnout Paradise</a></strong>; one of my most favouritest games in the whole world ever and one that helped cement some of the tremendous online (and now offline) friendships that I still enjoy today. If you fancy celebrating this glorious game, feel free to <a title="asphaltOnline // Xbox.com" href="http://live.xbox.com/en-GB/MyXbox/Profile?gamertag=asphaltOnline" target="_blank">send me a message</a> over Live.</p>
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		<title>This Week in Gaming #5</title>
		<link>http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-5/</link>
		<comments>http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-5/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 22:33:02 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[assassins creed]]></category>
		<category><![CDATA[battlefield: bad company]]></category>
		<category><![CDATA[brotherhood]]></category>
		<category><![CDATA[carcassonne]]></category>
		<category><![CDATA[onslaught]]></category>
		<category><![CDATA[vietnam]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=1041</guid>
		<description><![CDATA[It&#8217;s a short one this week. My gaming activities haven&#8217;t really changed from last week, other than I feel like I&#8217;ve barely played anything. It&#8217;s probably because work was quite busy (as it is this week too). Battlefield: Bad Company &#8230; <a href="http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-5/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a short one this week. My gaming activities haven&#8217;t really changed from last week, other than I feel like I&#8217;ve barely played anything. It&#8217;s probably because work was quite busy (as it is this week too).</p>
<p><strong>Battlefield: Bad Company 2</strong> multiplayer is still a regular feature of my evenings. The servers have been <a title="Official BFBC2 // twitter.com" href="http://twitter.com/#!/OfficialBFBC2/status/25271524839653377" target="_blank">completely ballsed up</a> for the past week or so which has resulted in empty servers and one-sided games (yes, even more than normal). Strangely, vanilla BFBC2 didn&#8217;t seem quite as badly affected as Vietnam, so we did a bit of modern warfare too.</p>
<p>Last night I jumped into a game with my usual crew and found myself in a Hardcore game, where there&#8217;s no map, character health is significantly lower, you can&#8217;t enemy characters and generally things are a lot tougher. It was quite a different proposition, but it is good fun. I also picked up the co-operative Onslaught mode, which now seems to be <a title="BFBC2 - Onslaught Mode // Xbox LIVE Marketplace" href="http://marketplace.xbox.com/en-GB/Product/Onslaught-Mode/00000000-0000-400c-80cf-0011454108a8?cid=SLink" target="_blank">permanently discounted</a>. In Onslaught mode, you (and your squad of 3 teammates hopefully) progress through four of the multiplayer Rush maps, taking flags and fighting off hordes of AI enemies and vehicles. It’s great fun. The enemies aren’t totally stupid either and they seem to have a proper line of sight system as well, allowing you the opportunity to play it sneaky and flank them if you can keep out of sight.</p>
<p>I made a tiny bit more progress in <strong>Assassin’s Creed: Brotherhood</strong>. I think I’m still in Memory Sequence 4, so I’ve still got a way to go! Grabbed a few more games of <strong>Carcassonne</strong>, often in the 10-20 minutes where I’m waiting for my food to cook and the like. I tend to lose a lot. Disappointingly there still aren’t many people playing it, despite it having been on deal over Christmas.</p>
<p>And that’s about it. I’m going through a board game phase at the moment, but I’ll talk about later.</p>
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		<title>Top Ten of 2010 – No. 6</title>
		<link>http://www.daniel-lim.co.uk/2011/01/top-ten-of-2010-%e2%80%93-no-6/</link>
		<comments>http://www.daniel-lim.co.uk/2011/01/top-ten-of-2010-%e2%80%93-no-6/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 19:36:37 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[topten2010]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[vigil games]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=1020</guid>
		<description><![CDATA[Yes, they&#8217;re getting ever more irregular. I apologise. I&#8217;m still a little off my game. I will endeavour to be better. In the mean time, let&#8217;s carry on with another of my top games from the year that was 2010. You can &#8230; <a href="http://www.daniel-lim.co.uk/2011/01/top-ten-of-2010-%e2%80%93-no-6/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>Yes, they&#8217;re getting ever more irregular. I apologise. I&#8217;m still a little off my game. I will endeavour to be better. In the mean time, let&#8217;s carry on with another of my top games from the year that was 2010. You can find the previous sections here: <a title="Top Ten of 2010 – No. 10 // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/2010/12/27/top-ten-of-2010-no-10/" target="_self"><strong>10</strong></a> &amp; <a title="Top Ten of 2010 – No. 9-7 // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/2011/01/03/top-ten-of-2010-%e2%80%93-no-9-7/" target="_self"><strong>9-7</strong></a>.</em></p>
<h2>6. Darksiders</h2>
<p>Games released right at the start of the year tend to fair quite badly in end of year lists, so I’m glad my memory extends back far enough to remember that <strong>Darksiders</strong> was probably my biggest pleasant surprise of the year. I remember reading about it late in 2009 and it certainly sounded intriguing; a <strong>Zelda</strong>-esque adventure set in a post-apocalyptic, neo-gothic version of Earth where you get to play as one of the Four Horsemen of the Apocalypse, War? AWW HELLS YEAH! I actually ended up pre-ordering it in a “well, the premise and what I’ve seen of it so far interests me enough to take a chance” kind of way. Don’t you just love it when a risk pays off?</p>
<div id="attachment_1021" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/darksiders_screen.jpg"><img class="size-medium wp-image-1021  " title="darksiders_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/darksiders_screen-450x253.jpg" alt="Darksiders" width="450" height="253" /></a><p class="wp-caption-text">This is War. You do not mess with War.</p></div>
<p>Before we really get into it, there is one major negative that I need to point out: The Start of The Game. No really, that’s it. The start of the game IS the negative. The first hour or so of <strong>Darksiders</strong> is shit. Unbelievably shit. I don’t think I’ve EVER played such a good game that has an introduction as shit as this one. It’s boring, slow, completely linear and not really any fun whatsoever. It doesn’t help that this is quite a tough game (more on that later) and I don’t recall getting much in the way of tutorials or explanations of the mechanics. Seriously, I had no real idea what was going on during the opening. I just know I was incredibly glad when it was over. Please persevere with it though, please!</p>
<p>I mentioned earlier that it’s quite <strong>Zelda</strong>-esque in its design. That is quite the understatement, because it’s almost a carbon copy of how <strong>Zelda</strong> works: enter a dungeon, do some fighting, solve some puzzles, kill the boss, get a new piece of equipment, use that new equipment to access new areas, repeat. Fortunately, once “that intro” is out of the way the game blossoms into a beautiful, expansive world, ripe for exploration. If you’re the kind of player that loves exploring every nook and cranny of a game, you will surely enjoy this game. For me, the key thing that makes <strong>Darksiders</strong> so good is the quality of the dungeons. With the exception of one, where you spend a lot of time fighting and riding your flaming (literally) horse Ruin, the dungeons are brilliantly designed chunks of adventure gaming, each with its own identity and style, smart puzzles, and plenty of levels to explore.</p>
<div id="attachment_1022" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/darksiders_screen2.jpg"><img class="size-medium wp-image-1022  " title="darksiders_screen2" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/darksiders_screen2-450x253.jpg" alt="Darksiders" width="450" height="253" /></a><p class="wp-caption-text">This is War&#39;s flaming horse, Ruin. He is summoned out of the ground. AT WILL!</p></div>
<p><strong>Darksiders</strong> is a bit too easy on Normal difficulty. Actually, it&#8217;s very easy. All the forums and reviews I’d read had suggested to play it on Hard (“Apocalyptic”) difficulty for more of a challenge. And boy is it a challenge. There’s no middle ground here; either you fight and win all your battles easily on Normal or, on Apocalyptic, every single fight you engage in, no matter how seemingly insignificant the opponent, becomes a tense, sometimes infuriating battle for survival. There were quite a few difficulty spikes throughout the game. One of the early bosses is far harder than most you will fight later in the game and some encounters with standard bad guys will occasionally test your patience. It gets really silly when the “big” enemies you had trouble with early in the game arrive in packs as the small, minion-type characters later on! Combat is handled adequately but sometimes it can feel difficult to create decent combos – the controls are good though.</p>
<p>Lastly, it’s worth spending a bit of time talking about the characters. They’re excellent. Character designs are bold and exciting and with the exception of a few of the minor enemies, everyone helps add to the fantastic look and feel of Earth part-taken over by demons. The voice acting is brilliant, bringing the conniving, devious characters to life and there’s a reasonably good story, full of twists and turns. Oh and the ending is amazing. Seriously. I won’t spoil it, but I had goosebumps.</p>
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		<title>This Week in Gaming #4</title>
		<link>http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-4/</link>
		<comments>http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-4/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 20:34:25 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[assassins creed]]></category>
		<category><![CDATA[battlefield: bad company]]></category>
		<category><![CDATA[brotherhood]]></category>
		<category><![CDATA[carcassonne]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[pro drums]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[settlers of catan]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[vietnam]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=1011</guid>
		<description><![CDATA[The Christmas break is over and regular service (having to go to work, cooking your own food, washing your own dishes etc.) has now resumed. Boo! On the bright side, it does mean that I’m back home, back online and &#8230; <a href="http://www.daniel-lim.co.uk/2011/01/this-week-in-gaming-4/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The Christmas break is over and regular service (having to go to work, cooking your own food, washing your own dishes etc.) has now resumed. Boo! On the bright side, it does mean that I’m back home, back online and back to my regular gaming schedule (which is essentially, all the time I’m not working).</p>
<p>I finally got hold of my <strong>Pro Drums</strong> for <strong>Rock Band 3</strong>. Marie had ordered them long before Christmas but the snow conspired to deny me my present. She got a message from our office manager that they’d been delivered to work on Christmas Eve (after we’d both left). Anyway, I have them now and they are awesome. Ridiculously awesome. The cymbals add an amazing level of extra depth to the gameplay. I did have an issue with one of the cymbals double-hitting, but I think I fixed it. I’ll try to do a full review later (and a walkthrough of how to fix a double-hitting cymbal) soon, perhaps this weekend if I’m disciplined enough!</p>
<p><strong>Super Mario Galaxy 2</strong> is the first of my new games of the year. It&#8217;s predecessor, with its spectacular level design, beautiful graphics and razor-sharp controls is probably within my top ten games of all time. Only a few hours in and <strong>SMG2</strong> is already working its magic on me. It doesn’t perhaps produce quite the same feeling of fresh, newness that the original did, but it’s lost none of its polish nor that wide-eyed excitement and desire to explore you experience every time you load up a new level.</p>
<p>I think most of my time this week has been spent playing <strong>Assassin’s Creed: Brotherhood</strong>. I was a bit ill late last week, so I had quite a vegetative weekend sat in front of my TV not doing much else. I want to do a big, proper review once I get it finished but it’s fair to say that it is an excellent game. It takes the improvements <strong>AC2</strong> made over <strong>AC1</strong>, refines them yet further and then just gives you more. More, more, more. Within a few hours of play, your world map is chock-full of stuff to do, it’s amazing. It might also surprise you to know that I’ve been playing a lot of the newly added multiplayer mode and it is also fantastic. If you’ve got <strong>AC: Brotherhood</strong> and have only stuck to the singleplayer thus far (I know a lot of people were quite sniffy when Ubisoft announced there would be a multiplayer mode), I urge you to try it. It&#8217;s unlike any multiplayer game I&#8217;ve ever played. Once you understand the mechanics and get into the game flow, it really is very addictive!</p>
<p><strong>Battlefield: Bad Company 2</strong> is a regular fixture in my 360’s disc tray so regardless of what else I play, I’ll nearly always sneak on for a few games most evenings with my Xbox Live chums. Vietnam is a fantastic add-on which manages to feel quite different to vanilla <strong>BFBC2</strong> but be just as good. The main problem is getting a decent game of Rush. In the event we get all the EGers on one side, we’re normally so effective with our communication and tactics that if we absolutely hammer the opposing team whilst, for example, attacking, we hardly ever get to play the defence as everyone will have quit. Very frustrating!</p>
<p>I picked up <strong>Carcassonne</strong> on XBLA in the Christmas deals and gave that a few goes against the AI the other day. It seems fun, not as good as <strong>Settlers of Catan</strong> of course, but it does benefit from not having cards, therefore local multiplayer is possible. I’ve got a bit of a board game thing going on at the moment (I’m waiting for my copy of <strong><a title="Civilization: The Board Game // Fantasy Flight Games" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=128" target="_blank">Civilization: The Board Game</a></strong> to arrive at the moment), so <strong>Carcassonne</strong> is a nice addition to the arsenal.</p>
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		<title>Top Ten of 2010 – No. 9-7</title>
		<link>http://www.daniel-lim.co.uk/2011/01/top-ten-of-2010-%e2%80%93-no-9-7/</link>
		<comments>http://www.daniel-lim.co.uk/2011/01/top-ten-of-2010-%e2%80%93-no-9-7/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 17:30:10 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[LIMBO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[topten2010]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[VVVVVV]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox360]]></category>

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		<description><![CDATA[So let&#8217;s continue our look at my Top Ten games of 2010. I&#8217;m releasing them in irregular-sized chunks but it really comes down to when I get a chance/inspiration to do some writing. Again, these are games that I&#8217;ve played this &#8230; <a href="http://www.daniel-lim.co.uk/2011/01/top-ten-of-2010-%e2%80%93-no-9-7/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>So let&#8217;s continue our look at my <a title="Top Ten of 2010 // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/tag/topten2010/" target="_self">Top Ten games of 2010</a>. I&#8217;m releasing them in irregular-sized chunks but it really comes down to when I get a chance/inspiration to do some writing. Again, these are games that I&#8217;ve played this year and that were released this year.</em></p>
<p><em>You can read the first part <a title="Top Ten of 2010 – No. 10 // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/2010/12/27/top-ten-of-2010-no-10/" target="_self">here</a>.</em></p>
<h2><strong>9. LIMBO</strong></h2>
<div id="attachment_961" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/limbo_screen.jpg"><img class="size-medium wp-image-961" title="limbo_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/limbo_screen-450x253.jpg" alt="LIMBO" width="450" height="253" /></a><p class="wp-caption-text">LIMBO - It&#39;s a bit creepy.</p></div>
<p>I’ve already <a title="This Week in Gaming #2 – LIMBO // daniel-lim.co.uk" href="http://www.daniel-lim.co.uk/2010/08/04/this-week-in-gaming-2-limbo/" target="_self">written about <strong>LIMBO</strong></a> at great length and to be entirely honest, there’s not much more I’d say. I’ll give you a few choice quotes, but I think I covered it the first time:</p>
<blockquote><p>“What’s so great about the opening section is just how bleak and scary it is. There is a genuine feeling of trepidation and fear of what is to come. Normally I’d be quite critical of things like hidden insta-death traps but […] the checkpointing is forgiving and the nervous trial and error nature of the game just made sense within the context of the story.”</p></blockquote>
<p>Hopefully you didn’t miss the half-price deal Microsoft put out on New Years’ Eve. If you did, never mind eh? You should still buy it.</p>
<h2>8. VVVVVV</h2>
<p>This is a bit of a surprise (late) entry in my Top Ten. I’d played the <a title="VVVVVV // thelettervsixtim.es" href="http://thelettervsixtim.es/" target="_blank">demo</a> months ago and really enjoyed it but I didn’t get around to buying it until I was trying to think of things that would run nicely on my netbook. For the record, it runs beautifully.</p>
<div id="attachment_981" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/VVVVVV_screen.jpg"><img class="size-medium wp-image-981" title="VVVVVV_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/VVVVVV_screen-450x337.jpg" alt="VVVVVV" width="450" height="337" /></a><p class="wp-caption-text">VVVVVV - Yes, it&#39;s tough.</p></div>
<p>Created by indie developer <a title="@terrycavanagh // twitter.com" href="http://twitter.com/terrycavanagh" target="_blank">Terry Cavanagh</a>, you play as Captain Viridian, tasked with rescuing your 5 crew members (can you guess what letter all their names start with?) after your ship runs into a few inter-dimensional issues. Drawn in a super-simple but incredibly charming retro style you only have three controls available to you: Left, Right and the ability to flip gravity. There is no jump button. With this limited move set you must navigate the “open world” map (open in as much as you can pretty much go wherever you want), flipping the gravity to navigate obstacles and avoid danger.</p>
<p>And boy, is there a lot of danger! The graphics aren’t the only old skool gaming feature here. <strong>VVVVVV</strong> is a tough game; brutally so, but as with the best of the genre you keep trying because you know it is possible, despite how it appears the first few hundred times you attempt a particularly tough section (SPOILERish: As an example, <a title="Veni Vidi Vici - VVVVVV // YouTube.com" href="http://www.youtube.com/watch?v=4CtiY5D6HCs" target="_blank">Veni Vidi Vici</a> is probably the toughest section in the whole game).</p>
<p>You will die a lot; in the 4ish hours it took me to complete the main game, I died some 2200 times (that’s over 500 times an hour!) but a bit of nimble finger work and perseverance should see you right in the end! It’s important not to understate this: <strong>VVVVVV</strong> is beautifully designed. It features some of the best, most intelligent level design I’ve seen in a long time.</p>
<p>Try the <a title="VVVVVV // thelettervsixtim.es" href="http://thelettervsixtim.es/" target="_blank">demo</a>, and then <a title="Purchase VVVVVV // fastspring.com" href="https://sites.fastspring.com/distractionware/instant/thelettervsixtimes" target="_blank">buy it</a>. Please.</p>
<h2>7. Halo: Reach</h2>
<p>I like <strong>Halo</strong>. At their best, they provide small doses of bombastic, unpredictable chaos against an epic space opera backdrop. At their worst, they’re sluggish, repetitive corridor shooters with little to make it stand out from the hordes of other FPS games. How many games can get some levels so right (The Silent Cartographer) and others so wrong (The Library) over the course of just one game?</p>
<p>Clearly, I’m not your typical <strong>Halo</strong> fan; I’ve never really got into its highly competitive multiplayer component and I think each successive campaign has been better than the last (that’s right, I thought <strong>Halo 2’s</strong> campaign was better than <strong>Halo’s</strong>). Each game was fun while it lasted but none of them left me feeling genuinely excited.</p>
<p>Except <strong>Reach</strong>.</p>
<p><strong>Halo Reach’s</strong> campaign is spectacular. I believe my good friend <a title="@MrBinks // twitter.com" href="http://twitter.com/MrBinks" target="_blank">Mr Binks</a> described it like a Halo: Best of album, and I only wish I had been smart enough to come up with the analogy first because it is absolutely spot on. Gone is the repetitive corridor trudging. In its place, the campaign is stuffed to the gills with the bits that we all love about <strong>Halo</strong>; fighting out in the open, pitched battles in confined spaces and set piece after epic set piece.</p>
<div id="attachment_973" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/haloReach_screen.jpg"><img class="size-medium wp-image-973" title="haloReach_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/haloReach_screen-450x253.jpg" alt="Halo: Reach" width="450" height="253" /></a><p class="wp-caption-text">Halo: Reach - Very Noble</p></div>
<p>The guns feel as good as, if not better than they’ve ever felt and whilst I’m not a fan of the trademark low gravity movement style, the controls feel tight and responsive.</p>
<p>My main criticism of <strong>Reach</strong> and to be fair, it covers <em>all</em> the <strong>Halo</strong> games to date, is the story. And to be clear, it’s not that I think the story is bad. From what I can gather, there’s a very exciting, engrossing sci-fi tale being woven here. It’s just that it’s told so badly. Whilst I’m sure I could tell you what’s going on minute to minute, the over-arching story is a vague mish-mash of seemingly unrelated events. I know it&#8217;s epic and exciting, I just don&#8217;t know <em>why</em> it&#8217;s epic and exciting. There is a wealth of depth and background to the story but it’s never introduced in an effective way. A <a title="Why I hate... Halo // eurogamer.net" href="http://www.eurogamer.net/articles/2010-11-25-why-i-hate-halo-opinion" target="_blank">recent article on EG</a> pretty much sums it up for me.</p>
<div id="attachment_974" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/haloReach_screen2.jpg"><img class="size-medium wp-image-974" title="haloReach_screen2" src="http://www.daniel-lim.co.uk/wp-content/uploads/2011/01/haloReach_screen2-450x253.jpg" alt="Halo: Reach" width="450" height="253" /></a><p class="wp-caption-text">Halo: Reach - From dooown tooown!</p></div>
<p><strong>Reach</strong> is also the first of the series where I’ve really got into the multiplayer. It might just be because it’s the first <strong>Halo</strong> game I bought at launch (and hence large numbers of my XBL Friends List were playing it) but I just found myself drawn to it. Add Firefight mode into the mix and you’ve got an incredibly compelling package.</p>
<p>With their final game in the series, Bungie have perfected the <strong>Halo</strong> formula and I for one, will definitely &#8220;Remember <strong>Reach</strong>&#8220;.</p>
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		<title>Top Ten of 2010 – No. 10</title>
		<link>http://www.daniel-lim.co.uk/2010/12/top-ten-of-2010-no-10/</link>
		<comments>http://www.daniel-lim.co.uk/2010/12/top-ten-of-2010-no-10/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 10:30:42 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hot pursuit]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[split/second]]></category>
		<category><![CDATA[topten2010]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=916</guid>
		<description><![CDATA[Christmas and New Years are a time for reflection and in the spirit of looking backwards and avoiding thinking about the future, we&#8217;re going to take a look at my Top Ten games of the year that was Two Thousand &#8230; <a href="http://www.daniel-lim.co.uk/2010/12/top-ten-of-2010-no-10/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>Christmas and New Years are a time for reflection and in the spirit of looking backwards and avoiding thinking about the future, we&#8217;re going to take a look at my Top Ten games of the year that was Two Thousand and Ten.</em></p>
<p><em><em>Oh and merry Christmas and a happy New Year to you all! I hope you&#8217;re having a lovely time wherever you are!</em></em></p>
<p><em>I&#8217;ll give you fair warning: the Xbox 360 is far and away my most played platform and the results will naturally be skewed as such. To be clear though, this is my Top Ten list of games that were released during the course of 2010.</em></p>
<p><em>Now, without further ado&#8230;</em></p>
<h2>10. blur</h2>
<p>It was a tough call trying to decide which of the arcade racers I’ve played this year were going to scrape their way into my Top Ten. <strong>Split/Second</strong>, <strong>blur</strong>, <strong>Need for Speed: Hot Pursuit</strong>… which one do you go for? It’s an incredibly tough decision and frankly if I could all have them ranked at 10, I’d do it.</p>
<p>For me, they all offered different but equally great arcade racing experiences. <strong>Split/Second</strong> provided a great single player experience, <strong>blur</strong> was clearly focussed on the multiplayer and <strong>Hot Pursuit</strong> sat somewhere in-between, providing a good mix of on and offline action.</p>
<p>As someone who loves both single and multiplayer gaming (and who considers <strong>Burnout Paradise</strong> to be the best arcade racer released this generation), surely <strong>Hot Pursuit</strong> should win, no? It’s clear the idea was to strip back everything to concentrate on the experience of driving exotic cars fast, but I can’t help but feel they’ve stripped it back that tiny bit too far. <strong>Hot Pursuit</strong> feels focussed to a fault. I still enjoyed it though and I’m very excited to see how Criterion go about supporting it with downloadable content!</p>
<div id="attachment_921" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2010/12/hotPursuit_screen-e1293384163949.jpg"><img class="size-medium wp-image-921" title="hotPursuit_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2010/12/hotPursuit_screen-450x253.jpg" alt="Need for Speed: Hot Pursuit" width="450" height="253" /></a><p class="wp-caption-text">Hot Pursuit - It&#39;s just not Burnout Paradise, is it?</p></div>
<p><strong>Split/Second</strong> was a spectacular, bombastic experience that provided something a little different to most other racing games but lacked any sort of longevity, the multiplayer in particular was a very barebones affair. Still, it looks great, provided plenty of “Holy Shit!” moments and, like <strong>Hot Pursuit</strong>, once you got used to the handling model, it felt very satisfying to play.</p>
<div id="attachment_922" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2010/12/splitsecond_screen.jpg"><img class="size-medium wp-image-922 " title="splitsecond_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2010/12/splitsecond_screen-450x253.jpg" alt="Split/Second" width="450" height="253" /></a><p class="wp-caption-text">Split/Second - Ridiculous. And all the more awesome because of it.</p></div>
<p>Ultimately though, I think <strong>blur</strong> has to win this face-off. That in itself feels like a pretty strange thing to say because I think <strong>blur’s</strong> driving/handling model is really quite shit and it is easily the ugliest of the three games. I’m not really sure why I like it. Perhaps it’s the beautifully balanced weapons and power-ups, the CoD-esque levelling system, the madness of 20-player races or and the social banter when playing with friends. Who knows?</p>
<p>It was hailed as a “grown-up Mario Kart” in the run-up to release, a comparison that&#8217;s something of a double-edged sword. It’s grown-up in the same way that The Fast &amp; Furious is grown-up, which is to say, not grown-up at all. There is plenty of grown-up language hurled down the internet when you wreck someone with a Shunt at 200mph however! The comparison to Mario Kart is a little closer to the truth (if you&#8217;re talking about when Mario Kart was still good and there weren&#8217;t quite so many concessions for the newbie at the expense of the &#8220;better&#8221; player &#8212; blue shell, anyone?). It&#8217;s balanced, tactical and incredibly competitive a.k.a. the Perfect Multiplayer Storm.</p>
<div id="attachment_923" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.daniel-lim.co.uk/wp-content/uploads/2010/12/blur_screen.jpg"><img class="size-medium wp-image-923" title="blur_screen" src="http://www.daniel-lim.co.uk/wp-content/uploads/2010/12/blur_screen-450x253.jpg" alt="blur" width="450" height="253" /></a><p class="wp-caption-text">blur - Zzap! Bang! Crash! ... &quot;You UTTER B*STARD!&quot;</p></div>
<p>The great thing about <strong>blur</strong> is that no matter where you are in the pack of 20 racers, you’re nearly always having fun. You soon learn to stop worrying about finishing first and instead concentrate on fighting amongst (and shouting at) the group of racers immediately in front and behind you. I think it’s pretty special when a hard fought battle to finish somewhere in the middle of the pack can feel like a huge, well deserved victory.</p>
<p>RIP Bizarre Creations (if you are indeed gone)!</p>
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		<title>The Games I’ve Played 2010</title>
		<link>http://www.daniel-lim.co.uk/2010/12/the-games-ive-played-2010/</link>
		<comments>http://www.daniel-lim.co.uk/2010/12/the-games-ive-played-2010/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 09:30:29 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=868</guid>
		<description><![CDATA[Hello there game fans! I&#8217;m back! I&#8217;ve been very slack of late. I can only apologise. Naturally work is very busy and (as you&#8217;ll see) the draw of playing games instead of writing about them is often too big a &#8230; <a href="http://www.daniel-lim.co.uk/2010/12/the-games-ive-played-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hello there game fans! I&#8217;m back! I&#8217;ve been very slack of late. I can only apologise. Naturally work is very busy and (as you&#8217;ll see) the draw of playing games instead of writing about them is often too big a hurdle to overcome!</p>
<p>So here we go then, here are all the games I&#8217;ve played this year. At least, I think that&#8217;s all of them. Xbox Live makes it quite easy to track what you&#8217;ve been playing. For the rest, it&#8217;s not quite so easy when you have to rely on my shoddy memory!</p>
<p><strong>Xbox 360<br />
</strong></p>
<ul>
<li>Alan Wake</li>
<li>Assassin&#8217;s Creed II</li>
<li>Battlefield 1943</li>
<li>Battlefield: Bad Company</li>
<li>Battlefield: Bad Company 2</li>
<li>Bayonetta</li>
<li>Blur</li>
<li>Borderlands</li>
<li>Burnout Paradise</li>
<li>Call of Duty: Modern Warfare 2</li>
<li>Castlevania: Sympthony of the Night</li>
<li>Chime</li>
<li>Chronicles of Riddick: AoDA</li>
<li>Crackdown 2</li>
<li>Dance Central</li>
<li>Darksiders</li>
<li>Dead Rising: Case Zero</li>
<li>Dead Rising 2</li>
<li>Doritos Crash Course</li>
<li>Fable III</li>
<li>Forza Motorsport 3</li>
<li>Game Room</li>
<li>Gears of War 2</li>
<li>Geometry Wars Evolved²</li>
<li>Grand Theft Auto IV</li>
<li>GTA: The Lost and Damned</li>
<li>GTA: The Ballad of Gay Tony</li>
<li>Halo ODST</li>
<li>Halo Reach</li>
<li>ilomilo</li>
<li>Kinect Sports</li>
<li>Lara Croft &#8211; Guardian of Light</li>
<li>Left 4 Dead</li>
<li>Left 4 Dead 2</li>
<li>LIMBO</li>
<li>Lumines Live!</li>
<li>Mafia II</li>
<li>Mass Effect</li>
<li>Mass Effect 2</li>
<li>Midnight Club: LA</li>
<li>Monkey Island: Special Edition</li>
<li>Monkey Island 2: Special Edition</li>
<li>Need for Speed: Hot Pursuit</li>
<li>Peggle</li>
<li>Red Dead Redemption (inc. Undead Nightmare)</li>
<li>RISK: Factions</li>
<li>Rock Band</li>
<li>Rock Band 2</li>
<li>Rock Band 3</li>
<li>Green Day: Rock Band</li>
<li>LEGO Rock Band</li>
<li>The Beatles: Rock Band</li>
<li>Splinter Cell: Conviction</li>
<li>Split/Second</li>
<li>Splosion Man</li>
<li>Super Meat Boy</li>
<li>Trials HD</li>
<li>Worms 2: Armageddon</li>
</ul>
<p><strong>Nintendo DS</strong></p>
<ul>
<li>The Legend of   Zelda: Spirit Tracks</li>
<li>Phoenix Wright &#8211; Ace Attorney: Justice   for All</li>
<li>Professor Layton and The Curious Village</li>
<li>Professor Layton and Pandora&#8217;s Box</li>
</ul>
<p><strong>PC</strong></p>
<ul>
<li>Frozen Synapse</li>
<li>Indiana Jones &amp; The Fate of Atlantis</li>
<li>Portal</li>
</ul>
<p><strong>Android</strong></p>
<ul>
<li>Angry Birds</li>
<li>Game Dev Story</li>
</ul>
<p>Phew! That&#8217;s a lotta gaming! Clearly this isn&#8217;t only games that came out in 2010, it&#8217;s the games that I&#8217;ve actually booted up. Oh, and it doesn&#8217;t include demos either.</p>
<p>I think I&#8217;ve been pretty good this year about buying games too. There are quite a few games that I&#8217;ve missed (Assassin&#8217;s Creed: Brotherhood, Dragon Age and Black Ops are obvious omissions) and a number that I haven&#8217;t put a sufficient amount of time into (sorry Fable III!), but there&#8217;s only one that I bought that I haven&#8217;t got round to playing at all yet. That honour goes to Prince of Persia: The Forgotten Sands. Don&#8217;t worry though, I&#8217;ll get round to it &#8211; I&#8217;m a massive PoP fanboy!</p>
<p>I&#8217;m planning on selecting and writing about my top ten games of 2010 over the holiday period. Perhaps on the long train journey down from the frozen North! Now that I&#8217;ve got my sexy new <a title="Samsung NF210" href="http://www.samsung.com/uk/consumer/pc-peripherals/notebook-computers/netbooks/NP-NF210-A03UK/index.idx?pagetype=prd_detail" target="_blank">Samsung NF210</a> (finally &#8212; damn you snow!), I hope to be blogging with a little more regularity.</p>
<p>So there you are then! Whaddya reckon? What titles have you kids been enjoying in the past 12 months?</p>
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		<title>This Week in Gaming #2 &#8211; Part 2</title>
		<link>http://www.daniel-lim.co.uk/2010/08/this-week-in-gaming-2-part-2/</link>
		<comments>http://www.daniel-lim.co.uk/2010/08/this-week-in-gaming-2-part-2/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 22:28:24 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[kane & lynch]]></category>
		<category><![CDATA[twig]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=855</guid>
		<description><![CDATA[Kane &#38; Lynch 2: Dog Days (Demo, Xbox 360) Full disclosure before we get started: I didn&#8217;t play the first Kane &#38; Lynch game. From what I understand, Kane &#38; Lynch: Dead Men was a pretty average game. Playing the demo of the sequel, &#8230; <a href="http://www.daniel-lim.co.uk/2010/08/this-week-in-gaming-2-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3>Kane &amp; Lynch 2: Dog Days (Demo, Xbox 360)</h3>
<p>Full disclosure before we get started: I didn&#8217;t play the first Kane &amp; Lynch game. From what I understand, Kane &amp; Lynch: Dead Men was a pretty <a title="Kane &amp; Lynch: Dead Men // Metacritic.com" href="http://www.metacritic.com/games/platforms/xbox360/kaneandlynchdeadmen?q=kane &amp; lynch" target="_blank">average</a> game. Playing the demo of the sequel, released last week, it&#8217;s difficult to say if they&#8217;ve improved on it because I didn&#8217;t think much of this demo at all. It wasn&#8217;t that I hated it, I felt completely indifferent about it, which might actually be worse.</p>
<p>Strangely, I played through it three times. I don&#8217;t know if that was just because I knew I was going to write about it or just because the demo was so short, but I&#8217;m pretty sure it didn&#8217;t have any connection to my enjoyment levels.</p>
<p>The story wasn&#8217;t really explained (perhaps someone who&#8217;s played the first game can tell me if they understood what was going on) but you&#8217;re in a restaurant (in Shanghai?), some shit goes down and you start blasting away at some SWAT types. You also fight cops in the streets, back alleys and in some shops. The environments are rendered nicely enough, but they&#8217;re so boring to play through; tight, linear shooting galleries full of cookie-cutter enemies that for some reason look incredibly weedy.</p>
<p>Shooting is the bread and butter of the game, so it&#8217;s a shame that it feels so weak and unsatisfying. Bullets just don&#8217;t feel like they do enough damage and enemies can take some time to eliminate (which is weird since they&#8217;re so weedy-looking). One thing I did like was the hit indicators. As in Modern Warfare, when you hit someone you get a little hit indicator that shows up in addition to your standard crosshair. IO Interactive have taken this further by overlaying a mini crosshair where your bullets actually land on their target. This effect is most notable when using shotguns, with multiple markers peppering your enemies. It&#8217;s a tiny detail and it doesn&#8217;t make amends for the rest of the shooting mechanics, but I liked it a lot.</p>
<p>The game is rendered with a whole load of screen effects designed to emulate a digital handheld camera. The film grain is intense and lights flare and streak across the screen, invoking comparisons with Miami Vice (it was a pretty bad movie but the digital handheld cameras at least made it visually interesting, especially at night). This &#8220;YouTube-ification&#8221; of the game camera works quite nicely when you&#8217;re standing still, but does become a little distracting when moving. The bigger problem is how this sits with the framerate. At this point I&#8217;m sure you&#8217;re expecting me to slag off the jerky, laggy graphics and perhaps some unsightly screen-tearing issues. In fact, it&#8217;s quite the opposite; I think they might have made the framerate <em>too smooth</em>. Before you declare me mental and hurry to close your browsers, hear me out! I found the juxtaposition of camcorder-style visuals and the very smooth framerate (is it running at 60 frames-per-second? It feels like it might be) to be completely at odds with each other. If you&#8217;re going to have a handheld camera feel, you need to actually do that; you can&#8217;t pick and choose which aspects of the medium you think will be sufficient to be convincing. It feels totally wrong and even if I couldn&#8217;t put my finger on what the problem was straight away, it was obvious there was a problem as soon as I started playing.</p>
<p>This awkward mix of styles is compounded greatly when sprinting. Lynch, the somewhat overweight, middle-aged psychotic you play in the demo, can apparently move around at lightning pace, completely destroying any semblance of weight or heft that you would expect of someone his size. Given how cramped the levels are, it seems like there&#8217;s rarely any need for that kind of speed especially when it breaks what is meant to be a gritty, realistic atmosphere, so why do it? That isn&#8217;t even the end of matters though&#8230; there&#8217;s also the camera shake to consider. When you&#8217;re not sprinting, the camera shake is handled pretty nicely; just about the right amount of &#8220;warzone journalist&#8221; movement. When you&#8217;re sprinting, it feels like you&#8217;re running around drunk on a sinking ship.</p>
<p>I already mentioned that the shooting isn&#8217;t terribly fun and unfortunately there are a few more gameplay issues that I picked up on. For starters, the AI is pretty bonkers. When firing my gun into the air on a crowded city street, the civilians would often run <em>towards me</em> which doesn&#8217;t strike me as a particularly good idea unless you too are carrying a firearm and perhaps a kevlar vest. Some of the civilians sit in their cars, animating away, doing nothing in particular. Again, if you shoot at them they just sit there, trapped in their vehicles doing absolutely fuck all. I can appreciate that allowing them to drive off would cause countless gameplay and level design issues but why not give them an animation to hide down in the footwell out of sight or better yet, unweld the doors and let them escape!</p>
<p>The game is constantly bringing up tooltips to help you familiarise yourself with your abilities. One such tooltip talks about talking hostages and using them as human shields. Brilliant! But wait! It gets better! One of the face buttons is dedicated <em>entirely</em> to that function. Amazing! It does nothing else, it just takes people hostage and holds a gun to their head! Fantastic! So I run out into the street with reckless abandon, madly hammering the B button at every civilian I can see. It&#8217;s not working! What&#8217;s going on? Come on, I want to take this guy hostage! Why isn&#8217;t it working?! Apparently you can&#8217;t take civilians hostage, only police and SWAT. Why the heck not, after all they&#8217;re normally running towards me anyway! They&#8217;re asking for it! It&#8217;s stupid, nonsensical game design with arbitrary rules that lead to confusion and frustration. Aren&#8217;t I supposed to be an unhinged madman? Would he really be considering the feelings of some dopey civilian when taking them hostage? I don&#8217;t think so. Turns out that when you grab an acceptable candidate, the police are happy to shoot through their brother-in-arms to get to you anyway, rendering the entire thing pointless. What a waste of the B button.</p>
<p>The other gameplay feature that I didn&#8217;t really understand was when you get &#8220;downed&#8221; after taking too much damage; you fall to the ground and can crawl around, still able to shoot. In a multiplayer co-op situation one would assume that you defend yourself as you crawl to safety to be picked up by your partner before you bleed out and die. In singleplayer it seems like after you&#8217;re downed you can just get up again, right as rain. It wasn&#8217;t entirely clear what the seemingly arbitrary rules about death were; was it three downs and you&#8217;re out? Is it a certain number of downs in quick succession? Taking too much damage whilst being down? I have no idea. Again, what is the point of the feature if you can just stand up again into cover and act like nothing has happened? It wasn&#8217;t clear at all.</p>
<p>I tried the multiplayer; I was looking forward to playing some Fragile Alliance, one of the things most lauded over in the first game&#8230; It didn&#8217;t work. Reading around a bit on Eurogamer, it seems like a few other people were suffering the same problem. Again, full disclosure: my NAT settings were &#8220;Moderate&#8221; so that might have been to blame, but it was still disappointing.</p>
<p>For a game I felt so indifferent about, I&#8217;ve written rather a lot. I think what annoyed me the most is that they&#8217;ve got the bare bones here to make a great third-person shooter but some strange design and style choices let the whole thing down, leaving something that is simply mediocre. Here&#8217;s hoping they don&#8217;t drop the ball with Hitman 5.</p>
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		<title>This Week in Gaming #2 &#8211; LIMBO</title>
		<link>http://www.daniel-lim.co.uk/2010/08/this-week-in-gaming-2-limbo/</link>
		<comments>http://www.daniel-lim.co.uk/2010/08/this-week-in-gaming-2-limbo/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 10:00:54 +0000</pubDate>
		<dc:creator>Daniel Lim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[LIMBO]]></category>
		<category><![CDATA[twig]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.daniel-lim.co.uk/?p=843</guid>
		<description><![CDATA[I had hardly any time to play games last week. It&#8217;s been a bit of a mad one, but I don&#8217;t think I could recount what I&#8217;ve actually done. I&#8217;m currently sitting (at the time of writing this first draft &#8230; <a href="http://www.daniel-lim.co.uk/2010/08/this-week-in-gaming-2-limbo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I had hardly any time to play games last week. It&#8217;s been a bit of a mad one, but I don&#8217;t think I could recount what I&#8217;ve actually done.</p>
<p>I&#8217;m currently sitting (at the time of writing this first draft anyway) on a train to Köping in Sweden. We&#8217;re going to a wedding tomorrow, a Swedish-Irish wedding no less! &#8230;</p>
<p>And now we&#8217;re on our way back! That&#8217;s about how much time I had to do any writing. For the record, it was a great wedding (congratulations to Ulrika &amp; Paul) but I don&#8217;t think I&#8217;ve ever had such a stressful journey as this one &#8211; I will be very glad to be home&#8230;</p>
<p>I also played the Kane &amp; Lynch 2 demo last week but having it all as one post started to turn it into a bit of a monster so I&#8217;ll be posting that separately, later.</p>
<p>Anyway, onto the main bit of gaming I did last week:</p>
<h3>LIMBO (XBLA, Xbox 360)</h3>
<p>Finished off LIMBO, yay! As reviews and players alike have mentioned, it is rather on the short side, perhaps 3-4 hours in length. For my money though it&#8217;s a fantastic 3-4 hours and well worth the 1200MS (roughly £10) price tag.</p>
<p>The game can be broadly divided into three different environments. What&#8217;s so great about the opening section is just how bleak and scary it is. As I mentioned last week, I love how wonderfully tactile the game is. This (along with the clever use of sound and pad rumble) really helps sell the idea that you&#8217;re just a fragile little boy and that anything can (and will) kill you; there is a genuine feeling of trepidation and fear of what is to come, something I find very few games manage to achieve.</p>
<p>Normally I&#8217;d be quite critical of things like hidden insta-death traps, but in this instance I think it actually added something to the experience (and I quite enjoyed it when the game made me jump)! This is something that in other games would be incredibly frustrating and seemingly unfair of the developers to do but it&#8217;s handled well here; the checkpointing is forgiving and the nervous trial and error nature of the game just made sense to me within the context of the &#8220;story&#8221; &#8211; we are (presumably) in limbo after all!</p>
<p>Unfortunately by the time you reach the third area, the oppressive, suffocating atmosphere that is so striking in the opening section is somewhat lost and it becomes almost exclusively about the puzzle-solving. This isn&#8217;t necessarily the game&#8217;s undoing as the puzzles remain fantastically devious throughout, but it is a real shame that this feeling can&#8217;t be maintained all the way through to the credits (especially considering how short the experience is).</p>
<p>For the completionists among you, the game also features hidden collectables and they&#8217;re tied directly to the achievements. I loved how the achievement descriptions actually provide clues as to their location; a great little touch. I&#8217;ve still got quite a few to find!</p>
<p>For those of you who scoff at the idea of paying around £10 for 3-4 hours of quality entertainment, I&#8217;d probably wait for it to be Deal of the Week. For everyone else; it&#8217;s chuffing brilliant &#8211; buy it now!</p>
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