Top Ten of 2010 – No. 6

Yes, they’re getting ever more irregular. I apologise. I’m still a little off my game. I will endeavour to be better. In the mean time, let’s carry on with another of my top games from the year that was 2010. You can find the previous sections here: 10 & 9-7.

6. Darksiders

Games released right at the start of the year tend to fair quite badly in end of year lists, so I’m glad my memory extends back far enough to remember that Darksiders was probably my biggest pleasant surprise of the year. I remember reading about it late in 2009 and it certainly sounded intriguing; a Zelda-esque adventure set in a post-apocalyptic, neo-gothic version of Earth where you get to play as one of the Four Horsemen of the Apocalypse, War? AWW HELLS YEAH! I actually ended up pre-ordering it in a “well, the premise and what I’ve seen of it so far interests me enough to take a chance” kind of way. Don’t you just love it when a risk pays off?

Darksiders

This is War. You do not mess with War.

Before we really get into it, there is one major negative that I need to point out: The Start of The Game. No really, that’s it. The start of the game IS the negative. The first hour or so of Darksiders is shit. Unbelievably shit. I don’t think I’ve EVER played such a good game that has an introduction as shit as this one. It’s boring, slow, completely linear and not really any fun whatsoever. It doesn’t help that this is quite a tough game (more on that later) and I don’t recall getting much in the way of tutorials or explanations of the mechanics. Seriously, I had no real idea what was going on during the opening. I just know I was incredibly glad when it was over. Please persevere with it though, please!

I mentioned earlier that it’s quite Zelda-esque in its design. That is quite the understatement, because it’s almost a carbon copy of how Zelda works: enter a dungeon, do some fighting, solve some puzzles, kill the boss, get a new piece of equipment, use that new equipment to access new areas, repeat. Fortunately, once “that intro” is out of the way the game blossoms into a beautiful, expansive world, ripe for exploration. If you’re the kind of player that loves exploring every nook and cranny of a game, you will surely enjoy this game. For me, the key thing that makes Darksiders so good is the quality of the dungeons. With the exception of one, where you spend a lot of time fighting and riding your flaming (literally) horse Ruin, the dungeons are brilliantly designed chunks of adventure gaming, each with its own identity and style, smart puzzles, and plenty of levels to explore.

Darksiders

This is War's flaming horse, Ruin. He is summoned out of the ground. AT WILL!

Darksiders is a bit too easy on Normal difficulty. Actually, it’s very easy. All the forums and reviews I’d read had suggested to play it on Hard (“Apocalyptic”) difficulty for more of a challenge. And boy is it a challenge. There’s no middle ground here; either you fight and win all your battles easily on Normal or, on Apocalyptic, every single fight you engage in, no matter how seemingly insignificant the opponent, becomes a tense, sometimes infuriating battle for survival. There were quite a few difficulty spikes throughout the game. One of the early bosses is far harder than most you will fight later in the game and some encounters with standard bad guys will occasionally test your patience. It gets really silly when the “big” enemies you had trouble with early in the game arrive in packs as the small, minion-type characters later on! Combat is handled adequately but sometimes it can feel difficult to create decent combos – the controls are good though.

Lastly, it’s worth spending a bit of time talking about the characters. They’re excellent. Character designs are bold and exciting and with the exception of a few of the minor enemies, everyone helps add to the fantastic look and feel of Earth part-taken over by demons. The voice acting is brilliant, bringing the conniving, devious characters to life and there’s a reasonably good story, full of twists and turns. Oh and the ending is amazing. Seriously. I won’t spoil it, but I had goosebumps.

This Week in Gaming #4

The Christmas break is over and regular service (having to go to work, cooking your own food, washing your own dishes etc.) has now resumed. Boo! On the bright side, it does mean that I’m back home, back online and back to my regular gaming schedule (which is essentially, all the time I’m not working).

I finally got hold of my Pro Drums for Rock Band 3. Marie had ordered them long before Christmas but the snow conspired to deny me my present. She got a message from our office manager that they’d been delivered to work on Christmas Eve (after we’d both left). Anyway, I have them now and they are awesome. Ridiculously awesome. The cymbals add an amazing level of extra depth to the gameplay. I did have an issue with one of the cymbals double-hitting, but I think I fixed it. I’ll try to do a full review later (and a walkthrough of how to fix a double-hitting cymbal) soon, perhaps this weekend if I’m disciplined enough!

Super Mario Galaxy 2 is the first of my new games of the year. It’s predecessor, with its spectacular level design, beautiful graphics and razor-sharp controls is probably within my top ten games of all time. Only a few hours in and SMG2 is already working its magic on me. It doesn’t perhaps produce quite the same feeling of fresh, newness that the original did, but it’s lost none of its polish nor that wide-eyed excitement and desire to explore you experience every time you load up a new level.

I think most of my time this week has been spent playing Assassin’s Creed: Brotherhood. I was a bit ill late last week, so I had quite a vegetative weekend sat in front of my TV not doing much else. I want to do a big, proper review once I get it finished but it’s fair to say that it is an excellent game. It takes the improvements AC2 made over AC1, refines them yet further and then just gives you more. More, more, more. Within a few hours of play, your world map is chock-full of stuff to do, it’s amazing. It might also surprise you to know that I’ve been playing a lot of the newly added multiplayer mode and it is also fantastic. If you’ve got AC: Brotherhood and have only stuck to the singleplayer thus far (I know a lot of people were quite sniffy when Ubisoft announced there would be a multiplayer mode), I urge you to try it. It’s unlike any multiplayer game I’ve ever played. Once you understand the mechanics and get into the game flow, it really is very addictive!

Battlefield: Bad Company 2 is a regular fixture in my 360’s disc tray so regardless of what else I play, I’ll nearly always sneak on for a few games most evenings with my Xbox Live chums. Vietnam is a fantastic add-on which manages to feel quite different to vanilla BFBC2 but be just as good. The main problem is getting a decent game of Rush. In the event we get all the EGers on one side, we’re normally so effective with our communication and tactics that if we absolutely hammer the opposing team whilst, for example, attacking, we hardly ever get to play the defence as everyone will have quit. Very frustrating!

I picked up Carcassonne on XBLA in the Christmas deals and gave that a few goes against the AI the other day. It seems fun, not as good as Settlers of Catan of course, but it does benefit from not having cards, therefore local multiplayer is possible. I’ve got a bit of a board game thing going on at the moment (I’m waiting for my copy of Civilization: The Board Game to arrive at the moment), so Carcassonne is a nice addition to the arsenal.

Top Ten of 2010 – No. 9-7

So let’s continue our look at my Top Ten games of 2010. I’m releasing them in irregular-sized chunks but it really comes down to when I get a chance/inspiration to do some writing. Again, these are games that I’ve played this year and that were released this year.

You can read the first part here.

9. LIMBO

LIMBO

LIMBO - It's a bit creepy.

I’ve already written about LIMBO at great length and to be entirely honest, there’s not much more I’d say. I’ll give you a few choice quotes, but I think I covered it the first time:

“What’s so great about the opening section is just how bleak and scary it is. There is a genuine feeling of trepidation and fear of what is to come. Normally I’d be quite critical of things like hidden insta-death traps but […] the checkpointing is forgiving and the nervous trial and error nature of the game just made sense within the context of the story.”

Hopefully you didn’t miss the half-price deal Microsoft put out on New Years’ Eve. If you did, never mind eh? You should still buy it.

8. VVVVVV

This is a bit of a surprise (late) entry in my Top Ten. I’d played the demo months ago and really enjoyed it but I didn’t get around to buying it until I was trying to think of things that would run nicely on my netbook. For the record, it runs beautifully.

VVVVVV

VVVVVV - Yes, it's tough.

Created by indie developer Terry Cavanagh, you play as Captain Viridian, tasked with rescuing your 5 crew members (can you guess what letter all their names start with?) after your ship runs into a few inter-dimensional issues. Drawn in a super-simple but incredibly charming retro style you only have three controls available to you: Left, Right and the ability to flip gravity. There is no jump button. With this limited move set you must navigate the “open world” map (open in as much as you can pretty much go wherever you want), flipping the gravity to navigate obstacles and avoid danger.

And boy, is there a lot of danger! The graphics aren’t the only old skool gaming feature here. VVVVVV is a tough game; brutally so, but as with the best of the genre you keep trying because you know it is possible, despite how it appears the first few hundred times you attempt a particularly tough section (SPOILERish: As an example, Veni Vidi Vici is probably the toughest section in the whole game).

You will die a lot; in the 4ish hours it took me to complete the main game, I died some 2200 times (that’s over 500 times an hour!) but a bit of nimble finger work and perseverance should see you right in the end! It’s important not to understate this: VVVVVV is beautifully designed. It features some of the best, most intelligent level design I’ve seen in a long time.

Try the demo, and then buy it. Please.

7. Halo: Reach

I like Halo. At their best, they provide small doses of bombastic, unpredictable chaos against an epic space opera backdrop. At their worst, they’re sluggish, repetitive corridor shooters with little to make it stand out from the hordes of other FPS games. How many games can get some levels so right (The Silent Cartographer) and others so wrong (The Library) over the course of just one game?

Clearly, I’m not your typical Halo fan; I’ve never really got into its highly competitive multiplayer component and I think each successive campaign has been better than the last (that’s right, I thought Halo 2’s campaign was better than Halo’s). Each game was fun while it lasted but none of them left me feeling genuinely excited.

Except Reach.

Halo Reach’s campaign is spectacular. I believe my good friend Mr Binks described it like a Halo: Best of album, and I only wish I had been smart enough to come up with the analogy first because it is absolutely spot on. Gone is the repetitive corridor trudging. In its place, the campaign is stuffed to the gills with the bits that we all love about Halo; fighting out in the open, pitched battles in confined spaces and set piece after epic set piece.

Halo: Reach

Halo: Reach - Very Noble

The guns feel as good as, if not better than they’ve ever felt and whilst I’m not a fan of the trademark low gravity movement style, the controls feel tight and responsive.

My main criticism of Reach and to be fair, it covers all the Halo games to date, is the story. And to be clear, it’s not that I think the story is bad. From what I can gather, there’s a very exciting, engrossing sci-fi tale being woven here. It’s just that it’s told so badly. Whilst I’m sure I could tell you what’s going on minute to minute, the over-arching story is a vague mish-mash of seemingly unrelated events. I know it’s epic and exciting, I just don’t know why it’s epic and exciting. There is a wealth of depth and background to the story but it’s never introduced in an effective way. A recent article on EG pretty much sums it up for me.

Halo: Reach

Halo: Reach - From dooown tooown!

Reach is also the first of the series where I’ve really got into the multiplayer. It might just be because it’s the first Halo game I bought at launch (and hence large numbers of my XBL Friends List were playing it) but I just found myself drawn to it. Add Firefight mode into the mix and you’ve got an incredibly compelling package.

With their final game in the series, Bungie have perfected the Halo formula and I for one, will definitely “Remember Reach“.